VBLUD - minimalist blood mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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VBLUD - minimalist blood mod
Map is Japanese Community Map Project MAP32 (jpcp.wad)
I was taken back to the days of DEHACKED where I modified the blood actor to leave behind a pool of blood. This is as simple as it gets. Use this mod if you want to add some extra gore to your vanilla playthrough but find NashGore too edgy even with the settings turned down. Recommended to use alongside NashDecals if you have decals enabled. Also try CBLOOD Ultimate Edition for green and blue blood that is universally compatible with other mods (does not replace actors).
Update 9th Feb 2022: if you want this mod to work with Chex Quest, you must add CBLOOD Ultimate Edition to your load order. There is no other way to make this work gracefully with current features.
Bonus: This mod is Zandronum compatible too.
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I spend an uncountable amount of hours making mods. Consider supporting me on Patreon for cool benefits!
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Last edited by Nash on Sun Apr 07, 2024 10:19 am, edited 9 times in total.
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Re: VBLUD - minimalist blood mod
Almost perfect!
Is there any way to make a pool of blood disappear in fluid flats?
Is there any way to make a pool of blood disappear in fluid flats?
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Re: VBLUD - minimalist blood mod
I'll see what I can do. I think it's possible to detect liquid in DECORATE ... yeah for whatever reason I'm trying to keep this Zandro compatible.dmslr wrote:Almost perfect!
Is there any way to make a pool of blood disappear in fluid flats?
(it would have been so trivial to do in ZScript, ugh...)
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Re: VBLUD - minimalist blood mod
Pretty cool, but is it possible to add support for +BLOODSPLATTER?
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Re: VBLUD - minimalist blood mod
Updated to v1.1, see first post.
Changes in v1.1.:
- Made the blood "disappear" in liquid flats - this still requires the flats actually be defined as liquid terrain (the kind that makes sprites cut at the bottom)
- Add support for +BLOODSPLATTER
Changes in v1.1.:
- Made the blood "disappear" in liquid flats - this still requires the flats actually be defined as liquid terrain (the kind that makes sprites cut at the bottom)
- Add support for +BLOODSPLATTER
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Re: VBLUD - minimalist blood mod
Great addon Nash. I was looking for another blood mod, as Droplets can be a little performance intensive.
Say, you mentioned doing blood pools in dehacked. Do you mean that there's a way of making blood pools in PrBoom+, for example?
And, if so, how would one do that?
Say, you mentioned doing blood pools in dehacked. Do you mean that there's a way of making blood pools in PrBoom+, for example?
And, if so, how would one do that?
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Re: VBLUD - minimalist blood mod
Yeah it would be done with Dehacked, and in theory it should be compatible even with the DOS versions of Doom (whether the engine can cope that amount of mobj spam or not, is a different story, heh).
Unfortunately it's been more than 10 years since I last used Dehacked so I don't remember the details anymore, but I think it's as simple as just assigning the next frame of the blood actor to a new frame.
Unfortunately it's been more than 10 years since I last used Dehacked so I don't remember the details anymore, but I think it's as simple as just assigning the next frame of the blood actor to a new frame.
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Re: VBLUD - minimalist blood mod
Thanks for the speedy reply.
I see. I'm not much of a modder, unfortunately. I just edited some minor this in DECORATE and such for now. So, I don't think I'll be able to pull that off just yet.
If you ever find it, colour me interested.
And thank you anyway.
I see. I'm not much of a modder, unfortunately. I just edited some minor this in DECORATE and such for now. So, I don't think I'll be able to pull that off just yet.
If you ever find it, colour me interested.
And thank you anyway.
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Re: VBLUD - minimalist blood mod
looks repetitive from the screenshots, maybe some randomisation of the sprites would help?
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Re: VBLUD - minimalist blood mod
This simply uses existing art from the IWAD - there are no new sprites.
There IS some randomization as far as the sprite scale is concerned, but that's about it. I made it a point to not use any new assets for this mini-mod.
There IS some randomization as far as the sprite scale is concerned, but that's about it. I made it a point to not use any new assets for this mini-mod.
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Re: VBLUD - minimalist blood mod
Hey. It actually looks pretty good in-game. I use it regularly and it's pretty cool.Ashat Maself wrote:looks repetitive from the screenshots, maybe some randomisation of the sprites would help?
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Re: VBLUD - minimalist blood mod
v1.2
- Added RNG identifiers to all random number calls. Should help with netplay stability.
- Added RNG identifiers to all random number calls. Should help with netplay stability.
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Re: VBLUD - minimalist blood mod
Oh, I like this. I'll have to give it a try. This looks like a nice middle ground for a blood mod that keeps more of a vanilla flavor (maybe flavor isn't the best word with blood). I guess I'll have to swap out my own quickie blood color mod for your CBlood though
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Re: VBLUD - minimalist blood mod
Added a note about making this mod work with Chex Quest to the first post.
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Re: VBLUD - minimalist blood mod
I have a question: "Which Source ports support this mod besides Zandronum and GZDOOM?"