[Palette] Bitter

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

[Palette] Bitter

Post by Slax »

Oh, hello. Do you like messing with colors? I do so here's a simple PLAYPAL thing.
Image
Image
Makes GZDoom look nice and moody. Goes great with brightmaps and effects. Works with any port or even the original exe but it might make things look too muted without the fancy stuff.
Don't use it with any map set that modifies the PLAYPAL file.
Click me.
User avatar
Nmn
Posts: 4630
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Re: [Palette] Bitter

Post by Nmn »

Gave it a go.
This is great! Looks really cold and creepy. I especially love the new blue range that begins with a shade of purple, makes blue torches look real charming.

Well done dude!
User avatar
BerserkerNoir
Posts: 88
Joined: Thu Nov 10, 2016 10:31 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Veracruz, Mexico

Re: [Palette] Bitter

Post by BerserkerNoir »

This gives a pretty nice ambiance along with Dark Doom Lite.
Well Done!

Return to “Graphic/Audio Patches”