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This is a small side project I've been working on and off for some time now. I've compiled a bunch of sprites that fellow modders and myself have made over the years that are gothic in nature and put them in one single ghoulish package! I'll let the attached video speak for itself.
Credits:
Spoiler:
==Monsters==
Zombieman, Shotgunner, Chaingunner, Arch-vile and Lost Soul:
-Horror Movie Guy (Chaingunner based on Captain J's Doom 3 Commando)
(Lost Soul based on Neoworm's Ethereal Soul)
Hellknight and Cacodemon:
-Vader (Cacodemon edit by Horror Movie Guy)
Baron of Hell:
-DBThanatos (Edited from Vader's Satyr)
Looks really good, can't wait for this, i especially like the pinky and the revenant.
Just a question, it may be too soon to ask, but what will the gameplay portion be about.
Hope you the best.
QuickWolfPT wrote:Just a question, it may be too soon to ask, but what will the gameplay portion be about.
What I have planned for it I can describe as similar to Doom 3. Mild survivor horror and mild focus on realism, but not too extreme to where it makes the average map pack unplayable. Basically just the basic old Doom experience but made more tense in nature to compliment the scarier, more oppressive atmosphere I'm going for. Not to mention of course, I'm going to add some nice particles to projectiles and smooth out the weapon animations with offsets to make for a better presentation
QuickWolfPT wrote:Edit: Will the skin mod be vanilla compatible?
There will be a GZDoom/Eternity version with all the luxury of soundinfo and unpaletted sprites aswell as a more toned down, vanilla compatible version for less advanced engines like PRBoom+ and Chocolate Doom.
The dynamic lights in the video are actually from the Zblood maps, which is why they don't match the sprites. I should probably have turned them off for the recording lol
With that said, I do plan on adding dynamic lights for all projectiles and some monster frames, and also a lot of brightmaps for that added moodiness.
Ooooo, this looks really nice! I love how the enemies shown resemble their counterparts in the ways that matter most, while still keeping a consistent aesthetic. I'll 100% be keeping an eye on this one
Bumpy
This is fabulous! Something I've always wished for in Doom.
I also need that DAHHL Nightmare Creatures 2 zombie sound. I used to have it around my HD when I ripped it from NC 2 but lost it somehow That has to be the most hillarious zombie sound ever.
The first version is now available! With placeholder title and interpics, which are just some paintings from Francisco Goya and Hieronymus Bosch
Links have been added to the OP
This is really cool! Seeing all this makes me even more excited to see what you have planned for the gameplay mod side of things. Only thing I think this could use is a new hud, font, and mugshot to make it feel complete. But that's a good bit of extra work right there.