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Changing screen damage color calculation

Posted: Sun Jun 07, 2020 4:26 am
by Numnzel
Hello.

I'm having trouble when increasing the player maximum health, because now almost any attack causes the player screen to go full-red and blinding you.

In more detail; I wanted to make decimals for the health HUD, like having 65.3% of life, but as life is an integer, I had to increase the value from 100 to 1000, and just use the fourth number as a decimal.

But now when recieving more than 50 of damage the screen goes full red because I guess the game thinks it is a high damage input in relation to 100 of health. There is any way of adjusting this other than disabling the player.damagescreencolor property?