Changing screen damage color calculation
Posted: Sun Jun 07, 2020 4:26 am
Hello.
I'm having trouble when increasing the player maximum health, because now almost any attack causes the player screen to go full-red and blinding you.
In more detail; I wanted to make decimals for the health HUD, like having 65.3% of life, but as life is an integer, I had to increase the value from 100 to 1000, and just use the fourth number as a decimal.
But now when recieving more than 50 of damage the screen goes full red because I guess the game thinks it is a high damage input in relation to 100 of health. There is any way of adjusting this other than disabling the player.damagescreencolor property?
I'm having trouble when increasing the player maximum health, because now almost any attack causes the player screen to go full-red and blinding you.
In more detail; I wanted to make decimals for the health HUD, like having 65.3% of life, but as life is an integer, I had to increase the value from 100 to 1000, and just use the fourth number as a decimal.
But now when recieving more than 50 of damage the screen goes full red because I guess the game thinks it is a high damage input in relation to 100 of health. There is any way of adjusting this other than disabling the player.damagescreencolor property?