Similar skys to how GZDoom does them in HW mode?

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mjr4077au
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Graphics Processor: nVidia with Vulkan support
Location: Gosford NSW, Australia

Similar skys to how GZDoom does them in HW mode?

Post by mjr4077au »

The way GZDoom does skies out of the standard assets in the IWADs is quite nice and hasn't made me look for skyboxes or some kind of alternative.

Is something similar a possible consideration in Polymost?
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Graf Zahl
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Lead GZDoom+Raze Developer
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Re: Similar skys to how GZDoom does them in HW mode?

Post by Graf Zahl »

This is already high on the list - once the initial slate of bugs has been reduced.

Technically it shouldn't be too hard when using the same method as GZDoom uses for rendering portals, i.e. render the sky polygons as stencil and fill it in later when the scene is complete.
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mjr4077au
Posts: 830
Joined: Sun Jun 16, 2019 9:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Gosford NSW, Australia

Re: Similar skys to how GZDoom does them in HW mode?

Post by mjr4077au »

Sounds solid, will keep an eye on github and notifications from this post ;)

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