Simple replacement for NERVE intermission screen

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Dark Jaguar
Posts: 28
Joined: Fri Jul 13, 2018 9:35 am

Simple replacement for NERVE intermission screen

Post by Dark Jaguar »

Ever since I played No Rest for the Living on 360 I loved that pentagram and skulls background, but didn't like how it replaced the title pic and the main campaigns intermission screen.

So, here's a ridiculously basic mod that fixes that. I just grabbed the titlepic (minus color palette) from NERVE.WAD Doom 2 BFG's wad and stuck a mapinfo in there with the appropriate enter and exit pic data for NERVE's levels. I put together a different one to handle the DOS version, also provided.

It's not much, but I hope someone else agrees this gives No Rest for the Living a little more of it's own flavor.
NERVEART.ZIP
DMENUPIC.PNG
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zenlikecreature
Posts: 16
Joined: Sun Apr 12, 2020 8:26 am

Re: Simple replacement for NERVE intermission screen

Post by zenlikecreature »

I don't play NERVE but thank you for this picture. I've been looking for it for ages. Do you also happen to have the source picture of the side panels as seen here? https://i.imgur.com/JnL6Y33.jpg
Dark Jaguar
Posts: 28
Joined: Fri Jul 13, 2018 9:35 am

Re: Simple replacement for NERVE intermission screen

Post by Dark Jaguar »

zenlikecreature wrote:I don't play NERVE but thank you for this picture. I've been looking for it for ages. Do you also happen to have the source picture of the side panels as seen here? https://i.imgur.com/JnL6Y33.jpg
Sadly I don't. I pulled that image from the BFG Doom 2 wad, but couldn't find any side borders for wide screen.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: Simple replacement for NERVE intermission screen

Post by Kinsie »

Here's the widescreen version of the image.

Image
Dark Jaguar
Posts: 28
Joined: Fri Jul 13, 2018 9:35 am

Re: Simple replacement for NERVE intermission screen

Post by Dark Jaguar »

Thank you. I am happy to say my mod has been rendered pointless. The latest version of NERVE.WAD from the unity release includes the changes I made with mine but done with a wide screen version of that screen as well as a proper title screen pic added into the WAD. All that's left is for Crispy Doom to implement that latest change in a way that cuts off the sides when in 4:3 but shows the whole thing in 16:9, but that's outside the scope of my little thing.

Consider this mod retired.

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