Ever since I played No Rest for the Living on 360 I loved that pentagram and skulls background, but didn't like how it replaced the title pic and the main campaigns intermission screen.
So, here's a ridiculously basic mod that fixes that. I just grabbed the titlepic (minus color palette) from NERVE.WAD Doom 2 BFG's wad and stuck a mapinfo in there with the appropriate enter and exit pic data for NERVE's levels. I put together a different one to handle the DOS version, also provided.
It's not much, but I hope someone else agrees this gives No Rest for the Living a little more of it's own flavor.
Simple replacement for NERVE intermission screen
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Simple replacement for NERVE intermission screen
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Re: Simple replacement for NERVE intermission screen
I don't play NERVE but thank you for this picture. I've been looking for it for ages. Do you also happen to have the source picture of the side panels as seen here? https://i.imgur.com/JnL6Y33.jpg
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Re: Simple replacement for NERVE intermission screen
Sadly I don't. I pulled that image from the BFG Doom 2 wad, but couldn't find any side borders for wide screen.zenlikecreature wrote:I don't play NERVE but thank you for this picture. I've been looking for it for ages. Do you also happen to have the source picture of the side panels as seen here? https://i.imgur.com/JnL6Y33.jpg
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Re: Simple replacement for NERVE intermission screen
Here's the widescreen version of the image.


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Re: Simple replacement for NERVE intermission screen
Thank you. I am happy to say my mod has been rendered pointless. The latest version of NERVE.WAD from the unity release includes the changes I made with mine but done with a wide screen version of that screen as well as a proper title screen pic added into the WAD. All that's left is for Crispy Doom to implement that latest change in a way that cuts off the sides when in 4:3 but shows the whole thing in 16:9, but that's outside the scope of my little thing.
Consider this mod retired.
Consider this mod retired.