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- Up-to-date with last commit 5027ce2
- Added option to change CLIP to MAG
- Added option to show system time instead level time
Check settings in Options -> HXRTC HUD Settings
26.12.21
v8.3RC2a
- Up-to-date with last commit 687a3ad
05.12.21
v8.3RC2
Changelog:
- Up-to-date with current master branch (as 05.12.2021)
- Placeholder heat counter for mg42
22.11.20
v8.3RC1
- Added icons for upgraded weapons
- Added rocketammo highlight when underbarrel grenade launcher is used
- Added CLIP highlight when using pistol with freezerrifle
- Added ROCK highlight when underbarrel grenade launcher is used
- Added missing icon for upgraded m2plasmarifle
- Deleted Project Brutality panel
- Deleted unused ammos
- Defined all weapon icons in ALTHUDCF (coz voxels broke icon drawing in ui)
- Changed background for altpower layout
- Kills/Items/Secrets now change their color to show 100% completion
- Fixed interpolation for left weapon counter
- Fixed crash on maps where player starts without any weapon
- Other fixes
05.05.18
v8.2
- Fixed demon morph timers
- Something i dont remember
23.01.18
v8.1b
- Fixed missing ammo counters
- Fixed missing weapon mods indicator
- Added placeholder icons for vehicles
11.01.18
v8.1a
- Fixed demonrune icon
10.01.18
v8.1
- Fixed lmg ammobelt counter
- Added extended KIS counter
- Added settings menu under "Options - HUD Options"
23.10.17
v8.0e
- Fixed HUD didn't appear in other modes
02.10.17
v8.0d
- Pulse Cannon ammo fix
20.09.17
v8.0c
- Adjusted icons for new usable health packs
- ZScript now on
Known bugs:
- Sometimes dual pistol ammo counter updates unproperly
- Powerupbar doesn't show demon runes duration
P.S: to disable ZScript (revert to SBARINFO) delete MAPINFO and ZScript.zsc files
Since demon runes now powermorph instead powerupgiver i can't get their duration
14.09.17
v8.0a
- Quick fix
v8.0
- Now ZScript!
- Now forcescaled (you don't need to change scaling options)
- Added CVars: hx_nopowerups and hx_nokis
- Bug fixes
If you don't want to use ZScript: delete MAPINFO file
Known bugs: dual pistol ammo sometimes doesn't update
Spoiler: v7
14.06.20
v7.8a
- Returned missing ammo on total ammo panel
- Added grenade counter panel
- Code fixes
08.06.20
v7.8
GZDoom version for now
- Fixed mugshot for baron and revenant morphs with female gender selected
- Backported some features from v8 (exkis, nokis, nopowerups, oldbars)
- Changed file's name to BD21 (from BD21t)
- Deleted buzzsaw's ammo from total ammo list
20.05.19
v7.7e
- Added buzzsaw total ammo
- FIxed rocket_launcher icon
- Cut unused parts of hud for each class (stamina meter for pistol\rifle\purist classes, etc.)
30.11.17
v7.6d
- Added backpack icon
- Changed second bar for machinegun to indicate if underbarrel launcher is loaded
02.11.17
v7.6b
- Added version for bdv21
11.05.17
v7.4
- Rewriten SBARINFO, now you don't need to edit code to see addon's weapon/item info (and i don't need to update every time)
- Something else, that i don't remember
07.02.17 / 15.03.17
v7.3
- Replaced built-in inventory icons with TEXTURES patch
- Added instructions on normal statusbar from NC HUD
- [v2.03a] Deleted addon weapons support
- [v3.0 Test] Added new icons for some powerups
- [v3.0 Test] Added support for (Dual)PulseCannon
- Added SkyUI-like powerup duration counter (write in console: hx_altpower 1)
- Added old bars from v3.4 (write in console: hx_oldbars 1)
- [v2.03a] Deleted ProxyLauncher
- [v3.0 Test] Added hastesphere icon
- [v3.0 Test] Added demonrunerevenant and demonrunebaron icons
- [v3.0 Test] Stretched powerup duration counter
05.11.16 / 01.12.16 / 01.01.17
v7.1
- ACS-less - now it will save your current ammo-/mode type after level change
- Adjusted hitlersbuzzsaw icon position
- Fixed ammobar for pistol(freezer)
- [v2.03a] Added new weapons: Light Plasmagun, Commander Shotgun, M50(M55), Pulse Cannon, Dual FlameCannon, NukaLauncher, RazorJack, Proxy Launcher, BFG2704, Unmaker v3 (non64), Napalm Cannon
- [v2.03a] Added ammo/mode type for weapons mentioned above
- [v2.03a] Fixed M50(M55) ammo counter
- [v3.0 Test] Added support for Project Brutality v3.0 Test
- [v3.0 Test] Deleted addon weapons
- [v3.0 Test] Fixed Anti-Personal Ammo for HMG
- [v3.0 Test] HUD now appear after putting helmet on
Notes:
Set screen size to 11 (Options -> Display options)
Set fullscreen scaling to -1 (Options -> HUD options -> Scaling options)
BD v21:
Files with "_gz" only for GZDoom
If you want to use custom mugshot (like this) - rename all graphics to STM* (v7.7e) or change in-game gender to other (v7.8)
-----------------------------
Known issues:
- [BD21 \ GZDoom only version] Female class doesn't change mugshot if demonrune picked up (gzdoom specific) - fixed in v7.8
- [PB3.0Test] Sometimes hud doesn't appear - turn on and off (or off and on) helmet animation (project brutality settings -> gameplay settings)
- [PB3.0Test] Misaligned/sized sprites (?)
- [PB3.0Test]Placeholder heat/ugl indicator
- ???
Really appreciate you continuing development of such a great hud, but why do the Classic Doom versions you made not have the ammunition totals of all weapons like the base HXRTC Classic DOOM did? 7.0a and 8.0c don't have them. Only the unfinished 8.0d has them, and they're in a strange order (cells on top, then rockets, then bullets, then shells).
terminator44 wrote:Really appreciate you continuing development of such a great hud, but why do the Classic Doom versions you made not have the ammunition totals of all weapons like the base HXRTC Classic DOOM did? 7.0a and 8.0c don't have them. Only the unfinished 8.0d has them, and they're in a strange order (cells on top, then rockets, then bullets, then shells).
there's no classic version, only bd, pb and universal (for every mod, which adds them in order as you picked up weapon)
Great HUD ! Much more clean and useful than UDV imo , it doesn't get into your way and just gives the info you need
Just a little question ; can anyone direct me to the latest version for BD v21 Gold ? And it would be like a dream come true if this would be compatible with Complex Doom/LCA/CF but not enough interest it seems
mutator wrote:can you update the gzdoom version of latest project brutality hxrtc hud? thanks in advance! xD
there's no stable release of pb 3.0, for github versions check #community_addons on pb's discord server
ClessxAlghazanth wrote:Great HUD ! Much more clean and useful than UDV imo , it doesn't get into your way and just gives the info you need
Just a little question ; can anyone direct me to the latest version for BD v21 Gold ? And it would be like a dream come true if this would be compatible with Complex Doom/LCA/CF but not enough interest it seems
use link above (for BDv21), mb someday i'll add versions compatible with Complex Doom/LCA/CF
there's no stable release of pb 3.0, for github versions check #community_addons on pb's discord server
thank you for the reply so you're going to release the hud for it at the official release? i am not part of the pb discord community so unfortunately i dont have a chance to check out their latest hxrtc hud available
there's no stable release of pb 3.0, for github versions check #community_addons on pb's discord server
thank you for the reply so you're going to release the hud for it at the official release? i am not part of the pb discord community so unfortunately i dont have a chance to check out their latest hxrtc hud available
Sorry I'm new here and I do really love this HUD. Mad respect.
I have a problem. I wonder how to change the stats gauge and ammo gauges bars. I see 2 kinds of the bars. One is solid and second one looks like stacked vertical lines. How do I change that? And sorry, English isn't my language.
wen_nug wrote:Sorry I'm new here and I do really love this HUD. Mad respect.
I have a problem. I wonder how to change the stats gauge and ammo gauges bars. I see 2 kinds of the bars. One is solid and second one looks like stacked vertical lines. How do I change that? And sorry, English isn't my language.