Essentially it would be a way to allow a Monster actor class to attack all monsters, and allies that aren't the actor.
Such a system would be beneficial for those that seek to replicate the Machinegun turrets from Half-Life, and Doom 3; where it attacks "everything" rather than just allies or monsters.
In Layman's terms: Essentially it treats all Allies and Monsters as if it's infighting (though without Infighting engaged)
Attack All But Actortype
Remember, just because you request it, that doesn't mean you'll get it.
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XLightningStormL
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Attack All But Actortype
Post by XLightningStormL »
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