The idea behind this is basically if you distribute a .ipk3 with your game, it sets specific game-specific settings for your game.
These would include things like whether freelook is enabled, what keybindings to use, additional optional autoload files, or pretty much any option that is segregated to its own game. (Like the HUD style in Heretic, vs Doom)
gzdoom_defaults_gamename.ini
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Rachael
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Cacodemon345
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Re: gzdoom_defaults_gamename.ini
Isn't there already code for it in the lumpconfigfile.cpp?