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Pretty simple HUD that mostly emulates vanilla Doom. Supports Smooth Doom.
To use, set screen size to 11 and disable the alternative HUD.
Tested in QZDoom and GZDoom. Shoutout to Jimmy for the font.
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Last edited by SeventhSentinel on Fri Jan 03, 2025 8:19 am, edited 2 times in total.
The frag counter and player color are misplaced in deathmatch.
If you want to test how things look in DM without actually playing a multiplayer game, you can open up the console and type "map (whatever map) dm".