NOCOLORBRIGHT flag
Moderator: GZDoom Developers
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Major Cooke
- Posts: 8221
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
NOCOLORBRIGHT flag
Doom64 coloring affects entities with the Bright keyword/flag on regardless, and affects their colors. I'd like this so the brightness is not tainted by colors.
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: NOCOLORBRIGHT flag
Can someone confirm what is correct for Doom 64?
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Gez
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- Posts: 17946
- Joined: Fri Jul 06, 2007 3:22 pm
Re: NOCOLORBRIGHT flag
Lost souls are affected by colored light in Doom 64.
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Major Cooke
- Posts: 8221
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
Re: NOCOLORBRIGHT flag
Okay, did some more extensive testing.
Lost souls from doom 64 have brightmaps don't they?
Have a pic.
The little white stars around the base of the model do not have brightmaps associated and they're bright. Neither does the gunflash effect (which is still sprite based I think). So both models and sprites do not become affected in this case... Huh...
Lost souls from doom 64 have brightmaps don't they?
Have a pic.
The little white stars around the base of the model do not have brightmaps associated and they're bright. Neither does the gunflash effect (which is still sprite based I think). So both models and sprites do not become affected in this case... Huh...