AirFriction actor flag

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Major Cooke
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AirFriction actor flag

Post by Major Cooke »

The one thing I am currently having trouble with is making the player's friction equivalent across the board, both in air and on the ground. Unfortunately, some of this is still calculated internally which may result in using 'Gravity 0' property since the NOGRAVITY flag introduces some unwanted slowing down.

If present, the friction of the floor is applied to the actor in the air as well.

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