Things from Doom 3 that i actually found scary/tense.
Posted: Mon Feb 26, 2018 3:32 am
I understand that for some peoples Doom 3 is probably not as scary as one would think,while there are others who did find that game scary.
Doom 3 was quite impressive with its lighting and shadow effects back when it came out and it deviated from the more fast paced action of the originals,in favors of a more slower paced and darker game with tense atmosphere and jumpscare moments.
I am here to talk about what i actually found scary/tense about the game,there are actually 6 enemies that make me uneasy when im eventually confronted by them.
I have put these enemies that fit in one or either of those 2 categories, 1-enemies that move fast and 2-enemies that have a more menacing sounds.
The Maggot - http://doomwiki.org/wiki/Maggot : These guys are technically less resistant than Imps and dont throw fireball,but because they are faster and more agressive in their movements,plus their orange glowy eyes,they make me nervous when i see one coming toward me with fast pace.
The Commando (tentacle version) - http://doomwiki.org/wiki/Commando_(Doom_3) : Like the Maggot,this guy also charge at you very quickly,sometime even jumping forward toward you with his tentacle,when i hear them say -YOU- and then followed by their footstep sounds getting closer and closer,it does make me frightened.
Ticks and Trites (spiders) - http://doomwiki.org/wiki/Tick_(Doom_3) http://doomwiki.org/wiki/Trite : Ok sure,they can be quite easy to dispatch,but i still dont like being cornered in a room or hallways with a bunch of them.
Cherub (half babies,half insect) - http://doomwiki.org/wiki/Cherub : I dont like the sounds they make and they can be sometime a bit quite difficult to kill if you dont have the right weapons or if you have difficulty aiming at them,because they are small,fast and can lunge at you once they get close enough.
Hell Knight - http://doomwiki.org/wiki/Hell_Knight_(Doom_3) : Now the reason why these guys make me uneasy is not because they are bigger and tougher version of the imps,but because of the heavy footstep sounds they make,it make the Hellknight sound more menacing and i do get nervous when i hear them in the distance with the sounds becoming louder and louder as they get closer.
Bruiser - http://doomwiki.org/wiki/Bruiser : These guys are basically like the Hellknight but i find the sounds they make are even more terrifying for me,their footsteps sound even more heavier and metallic,the growling sound they make and their projectiles are more difficult to dodge if you are in a more tight location,especially since they can spam their projectiles faster and more often than an imp or Hellknight.
Doom 3 was quite impressive with its lighting and shadow effects back when it came out and it deviated from the more fast paced action of the originals,in favors of a more slower paced and darker game with tense atmosphere and jumpscare moments.
I am here to talk about what i actually found scary/tense about the game,there are actually 6 enemies that make me uneasy when im eventually confronted by them.
I have put these enemies that fit in one or either of those 2 categories, 1-enemies that move fast and 2-enemies that have a more menacing sounds.
The Maggot - http://doomwiki.org/wiki/Maggot : These guys are technically less resistant than Imps and dont throw fireball,but because they are faster and more agressive in their movements,plus their orange glowy eyes,they make me nervous when i see one coming toward me with fast pace.
The Commando (tentacle version) - http://doomwiki.org/wiki/Commando_(Doom_3) : Like the Maggot,this guy also charge at you very quickly,sometime even jumping forward toward you with his tentacle,when i hear them say -YOU- and then followed by their footstep sounds getting closer and closer,it does make me frightened.
Ticks and Trites (spiders) - http://doomwiki.org/wiki/Tick_(Doom_3) http://doomwiki.org/wiki/Trite : Ok sure,they can be quite easy to dispatch,but i still dont like being cornered in a room or hallways with a bunch of them.
Cherub (half babies,half insect) - http://doomwiki.org/wiki/Cherub : I dont like the sounds they make and they can be sometime a bit quite difficult to kill if you dont have the right weapons or if you have difficulty aiming at them,because they are small,fast and can lunge at you once they get close enough.
Hell Knight - http://doomwiki.org/wiki/Hell_Knight_(Doom_3) : Now the reason why these guys make me uneasy is not because they are bigger and tougher version of the imps,but because of the heavy footstep sounds they make,it make the Hellknight sound more menacing and i do get nervous when i hear them in the distance with the sounds becoming louder and louder as they get closer.
Bruiser - http://doomwiki.org/wiki/Bruiser : These guys are basically like the Hellknight but i find the sounds they make are even more terrifying for me,their footsteps sound even more heavier and metallic,the growling sound they make and their projectiles are more difficult to dodge if you are in a more tight location,especially since they can spam their projectiles faster and more often than an imp or Hellknight.