Die() + WorldThingDied() expansion

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Major Cooke
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Die() + WorldThingDied() expansion

Post by Major Cooke »

Adding a boolean to check and see if it was xdeath'd would immensely help since there isn't really any other way to tell except to set a boolean on the xdeath state.
ZippeyKeys12
Posts: 111
Joined: Wed Jun 15, 2016 2:49 pm

Re: Die() + WorldThingDied() expansion

Post by ZippeyKeys12 »

This would be well appreciated, current solution feels a bit hacky

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