Die() + WorldThingDied() expansion
Moderator: GZDoom Developers
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Major Cooke
- Posts: 8221
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Die() + WorldThingDied() expansion
Adding a boolean to check and see if it was xdeath'd would immensely help since there isn't really any other way to tell except to set a boolean on the xdeath state.
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ZippeyKeys12
- Posts: 111
- Joined: Wed Jun 15, 2016 2:49 pm
Re: Die() + WorldThingDied() expansion
This would be well appreciated, current solution feels a bit hacky