The new version of GZDoom doesn't work for me

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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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lil'devil
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The new version of GZDoom doesn't work for me

Post by lil'devil »

Today I downloaded the newest version of GZDoom (3.2.3) and when I start the game, it's barely functioning. Even the menu screen is constantly freezing (there's a large delay between me pressing the button and the game responding), but when I start the game, it runs at about 1 frame per second and is totally unplayable. I tried tweaking various graphical options, but nothing solves the problem.

However, an older version of GZDoom that I have on my computer (2.2.0), works without any flaws. What's the problem? How to make the newer version work on my computer?
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wildweasel
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Re: The new version of GZDoom doesn't work for me

Post by wildweasel »

What are your system specs, and what version are your video drivers? As much detail as you can manage, please.
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lil'devil
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Re: The new version of GZDoom doesn't work for me

Post by lil'devil »

wildweasel wrote:What are your system specs, and what version are your video drivers? As much detail as you can manage, please.
Processor is Intel Celeron N2840.
Graphics card is Intel HD Graphics.
2GB DDR3 L memory.
Basically, it's a terrible old laptop, but it ran GZDoom 2.2.0 perfectly fine!!

Uh, about drivers.. Honestly, I think the graphics card is so outdated that no more drivers are made for it.
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Graf Zahl
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Re: The new version of GZDoom doesn't work for me

Post by Graf Zahl »

That may be the problem then. There have been a few changes in system requirements since 2.2.0.
What OpenGL version does your system report in the console?
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lil'devil
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Re: The new version of GZDoom doesn't work for me

Post by lil'devil »

It says "GL_VERSION: 4.0.0 - BUILD 10.18.10.4276".
_mental_
 
 
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Re: The new version of GZDoom doesn't work for me

Post by _mental_ »

If there is no new drivers then it’s the only one option left: to use -glversion 2 command line option.
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Rachael
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Re: The new version of GZDoom doesn't work for me

Post by Rachael »

Try "gl_renderbuffers false" first, though, and see if that fixes the issue.
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Chris
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Re: The new version of GZDoom doesn't work for me

Post by Chris »

_mental_ wrote:If there is no new drivers then it’s the only one option left: to use -glversion 2 command line option.
Could also try -glversion 3.3 in case the GL4.0 code path is enabling something that causes the driver choke, while a simpler (but still somewhat modern-ish) feature-set may avoid the problem.
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lil'devil
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Re: The new version of GZDoom doesn't work for me

Post by lil'devil »

I tried every solution posted above and, unfortunately, neither of them worked.

Oh well.. I guess I can play QZDoom instead..
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drfrag
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Re: The new version of GZDoom doesn't work for me

Post by drfrag »

Have you tried GZDoom 3.1?
Two more things you can try: disable EFX in the OpenAL options. Then try changing your midi device from fluidsynth to something else such as the microsoft synth.

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