I know GZDoom uses OpenAL now but regardless I'd like to know what is going on. Using the FMOD backend of GZDoom 2.4.0, I am hearing some very audible sound "popping" going on in at least one MIDI track. Load up Doom 2 and change the music or IDCLEV to MAP 20 or 26. I notice it at about two minutes into the MIDI. This may happen on other MIDI tracks and even user MIDIs but I just randomly noticed this happening and don't recall it ever being a thing before I tried 2.4.0 and just randomly decided to change to Message for the Archvile.
Could I use a different FMOD DLL if that is the problem?
[2.4.0] Sound popping in MIDI (FMOD)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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wildweasel
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Re: [2.4.0] Sound popping in MIDI (FMOD)
I'm popping this over to Technical Issues, so you're more likely to get help with the actual problem instead of being told not to report bugs for old versions.
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Nevander
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Re: [2.4.0] Sound popping in MIDI (FMOD)
Alright sorry, I will post issues with old versions in Technical Issues instead when I come across something I can't find by searching.