Somebody tell me how to make a skybox in UDMF
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Braxton
- Posts: 8
- Joined: Sun Jul 30, 2017 3:48 pm
Somebody tell me how to make a skybox in UDMF
So, I've created an inaccessible sector with a skybox viewpoint, and the skybox is still what I'm seeing on the screen whenever I noclip out of the spawn room to see if it worked. Note that I'm confused on everything that the wiki has told me, I'm a beginner map maker. I've included an image file of my map here:
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Nevander
- Posts: 2254
- Joined: Mon Jan 06, 2014 11:32 pm
Re: Somebody tell me how to make a skybox in UDMF
Make sure the playable sectors you want to have sky has F_SKY1 as the ceiling flat. Otherwise you won't get a skybox anywhere in the map.
I see you used SKY1 as the flat for the skybox sector... you probably shouldn't and instead use that texture for the skybox walls instead (unless you did already, in which case ignore what I said although I'd still change the floor to something that blends better with the bottom of the mountain texture).
Also one last tip, I'd give the skybox viewpoint an angle of 0, so it's facing east. This allows the in-game skybox direction to always match the map when facing north, so you can add things into the skybox later without getting confused on directions.
I see you used SKY1 as the flat for the skybox sector... you probably shouldn't and instead use that texture for the skybox walls instead (unless you did already, in which case ignore what I said although I'd still change the floor to something that blends better with the bottom of the mountain texture).
Also one last tip, I'd give the skybox viewpoint an angle of 0, so it's facing east. This allows the in-game skybox direction to always match the map when facing north, so you can add things into the skybox later without getting confused on directions.
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Braxton
- Posts: 8
- Joined: Sun Jul 30, 2017 3:48 pm
Re: Somebody tell me how to make a skybox in UDMF
Thanks, it's working now, though when I look in some directions outside the playable sectors the skybox is gone
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Remmirath
- Posts: 2562
- Joined: Sun Dec 23, 2007 3:53 am
- Graphics Processor: nVidia with Vulkan support
- Location: My house
Re: Somebody tell me how to make a skybox in UDMF
With "Outside the playable sectors" do you mean the black areas around your playable sectors? In that case, that's normal.
The sky in Doom is only visible in sectors that use the F_SKY1 flat on either the floor or ceiling. The fact that you sometimes can see the sky when looking outside the playable areas is due to how the renderer works (I assume you're using OpenGL). If you were using software, you'd only see HOMs in unmapped areas.
The sky in Doom is only visible in sectors that use the F_SKY1 flat on either the floor or ceiling. The fact that you sometimes can see the sky when looking outside the playable areas is due to how the renderer works (I assume you're using OpenGL). If you were using software, you'd only see HOMs in unmapped areas.
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Braxton
- Posts: 8
- Joined: Sun Jul 30, 2017 3:48 pm
Re: Somebody tell me how to make a skybox in UDMF
Here's some footage of the problem on my stupid troll channel:
https://youtu.be/FEBEWKXBXUc
https://youtu.be/FEBEWKXBXUc