I'm not sure how feasible this even is, but...
Is there any way to implement an alternate scaling algorithm for 2D/screen graphics that would allow for anti-aliased, more alpha-respecting resize? I'm specifically looking at menu and hud textures.
Reason for asking:
When I am doing development at something approaching the native resolution of my monitor, I can use relatively high-resolution menu and hud graphics that look very good at that very high resolution. The problem is, as soon as I lower my resolution, the graphics look like complete crap when resized and squished into a smaller screen space. The same goes for high-res fonts, which can become completely illegible at even 1 or 2 steps down in screen size, and in best case end up looking very jaggedly pixelated when scaled down, despite looking nice and clean at original scale.
Cleaner Graphic Scaling Algorithm for 2D
Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
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AFADoomer
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Cleaner Graphic Scaling Algorithm for 2D
Post by AFADoomer »
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