
OpenGL: Glitchy scene [split]
Moderators: GZDoom Developers, LZDoom Developers, UZDoom Developers
Forum rules
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
-
Niphura
- Posts: 192
- Joined: Fri Jun 16, 2017 3:07 pm
- Location: Argentina
OpenGL: Glitchy scene [split]
Do someone know why is this happening when i change the configuration of gzdoom from software to openGL? how can i solve it? i have OpenGL 4.0 

-
wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: OpenGL: Glitchy scene [split]
What is your video hardware, and do you have the most recent drivers?
-
Niphura
- Posts: 192
- Joined: Fri Jun 16, 2017 3:07 pm
- Location: Argentina
Re: OpenGL: Glitchy scene [split]
Card name: AMD Radeon HD 6450wildweasel wrote:What is your video hardware, and do you have the most recent drivers?
Current Mode: 1024 x 768 (32 bit) (85Hz)
Driver File Version: 8.17.0010.1116 (English)
Driver Version: 8.947.0.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: OpenGL: Glitchy scene [split]
This is most certainly a driver issue. What OpenGL version does GZDoom report in its startup log?
-
Niphura
- Posts: 192
- Joined: Fri Jun 16, 2017 3:07 pm
- Location: Argentina
Re: OpenGL: Glitchy scene [split]
I dont know, it just start up normally without reporting anything here are some screenshots:Graf Zahl wrote:This is most certainly a driver issue. What OpenGL version does GZDoom report in its startup log?


-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: OpenGL: Glitchy scene [split]
You stopped too early. The relevant info comes after that last message, you'll only be able to see it in the console.
-
Niphura
- Posts: 192
- Joined: Fri Jun 16, 2017 3:07 pm
- Location: Argentina
Re: OpenGL: Glitchy scene [split]
I take some screenshots but i dont know if you can read them with this Glitchy problemGraf Zahl wrote:You stopped too early. The relevant info comes after that last message, you'll only be able to see it in the console.



-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: OpenGL: Glitchy scene [split]
Looks like OpenGL 4.2. Are you sure this is the latest driver for that hardware?
This particular problem is something that is known for some older ATI drivers and required disabling of a few features for ATI/AMD hardware with OpenGL 3 support, it's odd to see it with 4.x as well.
This particular problem is something that is known for some older ATI drivers and required disabling of a few features for ATI/AMD hardware with OpenGL 3 support, it's odd to see it with 4.x as well.
-
Niphura
- Posts: 192
- Joined: Fri Jun 16, 2017 3:07 pm
- Location: Argentina
Re: OpenGL: Glitchy scene [split]
I realized that in other computer Gzdoom works well with OpenGl 3.0 but i dont know how to change the 4.2 version.Graf Zahl wrote:Looks like OpenGL 4.2. Are you sure this is the latest driver for that hardware?
This particular problem is something that is known for some older ATI drivers and required disabling of a few features for ATI/AMD hardware with OpenGL 3 support, it's odd to see it with 4.x as well.