ADD Support for CHEX2.WAD

Moderator: GZDoom Developers

WilliamMacau
Posts: 62
Joined: Tue Jan 05, 2016 3:03 am

ADD Support for CHEX2.WAD

Post by WilliamMacau »

Could it be detected the way like the HEXDD.WAD expansion is detected?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49223
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: ADD Support for CHEX2.WAD

Post by Graf Zahl »

No. Chex2.wad requires a few minor actor changes as well, making it problematic. And since the levels are part of chex3.wad, I do not consider this important enough.
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: ADD Support for CHEX2.WAD

Post by Ed the Bat »

Technically speaking, the levels in Chex 3 are much better. They were completely remastered, and I dare say it needed it. The original maps in chex2.wad were rather poor.
erry

Re: ADD Support for CHEX2.WAD

Post by erry »

I found a solution. Add CHEX2.WAD together with the normal chex.wad in the GZDoom folder. Open GZDoom and select the normal chex.wad then on options, type "-file CHEX2.WAD".

Return to “Closed Feature Suggestions [GZDoom]”