I want to make maps in Linux, please help!

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Stormwalker
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I want to make maps in Linux, please help!

Post by Stormwalker »

I've recently started using Linux as my primary OS, and I'd like to start mapping in Linux as well. On Windows 7 I currently use Doom Builder 2, and it's the only level design software I've ever really messed with.

I've done some searching online and read through a number of forum threads, and from what I can tell Doom Builder 1 and 2 are both a bit hard to work with when run on a Linux machine. Both of these programs must be run through Wine, and they both have issues and are not 100% functional. Personally, despite reading a number of how-to threads(all of which are several years old), I cannot get either version of Doom Builder to work in Wine, no matter how hard I try. Doom Builder 2 won't even install, and Doom Builder 1 installs but I cannot open a map due to a "CreateBitmapPointer " error. I suspect that I don't have WineTricks configured properly, but every time I try to correct the problem I have no luck.

I did notice that Slade now has a map editor built into it, and I am not averse to using Slade in that capacity, but the problem is that the documentation/tutorials for Slade's level editor appear to be unfinished, and so relatively simple level editing procedures can become incredibly frustrating because I simply don't know how Slade works.

TL;DR, is there any chance that Doom Builder might receive a proper Linux port in the foreseeable future? If not, can anyone assist me in getting Doom Builder 1 or 2 to work in Wine? And barring either of the first two options, is anyone well-versed enough in Slade's level editor to give me some pointers? Thanks in advance.
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enderkevin13
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Re: I want to make maps in Linux, please help!

Post by enderkevin13 »

Have you tried GZDoom Builder yet? It has far more features available than DB2, such as a "make door from sector" button, not to mention the square brushes and such.
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Re: I want to make maps in Linux, please help!

Post by enderkevin13 »

Oops, nevermind. It currently has no linux release. Maybe you can ask MaxED about it.
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Stormwalker
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Re: I want to make maps in Linux, please help!

Post by Stormwalker »

Perhaps Edward80 or SuperJamie might be of some assistance, since they both appear to be knowledgeable about successfully running Doom Builder in Wine.
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edward850
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Re: I want to make maps in Linux, please help!

Post by edward850 »

Only the orginal, and I'm not too sure what's needed anymore. Slade3 has a map editor and should compile on Linux distros.
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enderkevin13
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Re: I want to make maps in Linux, please help!

Post by enderkevin13 »

edward850 wrote:Only the orginal, and I'm not too sure what's needed anymore. Slade3 has a map editor and should compile on Linux distros.
I'm honestly not a fan of the Slade3 map editor, it doesn't have much to work with...
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Kappes Buur
 
 
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Re: I want to make maps in Linux, please help!

Post by Kappes Buur »

I don't use any of the 'nix systems, so I cannot comment on the usability of the following

http://eureka-editor.sourceforge.net
http://www.teaser.fr/~amajorel/yadex/
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Graf Zahl
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Re: I want to make maps in Linux, please help!

Post by Graf Zahl »

AFAIK both are fundamentally lacking in ZDoom feature support.
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Stormwalker
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Re: I want to make maps in Linux, please help!

Post by Stormwalker »

Kappes Buur wrote:I don't use any of the 'nix systems, so I cannot comment on the usability of the following

http://eureka-editor.sourceforge.net
http://www.teaser.fr/~amajorel/yadex/
I tried Eureka. It's not bad, but it lacks a great many features that I've grown to appreciate in DB, and I think using it would slow the level-editing process down beyond acceptable levels. I think Eureka is a continuation of Yadex, so even though I haven't tried it, I'm pretty sure it won't be superior to Eureka.
Graf Zahl wrote:AFAIK both are fundamentally lacking in ZDoom feature support.
This is precisely my issue. I am working on a project that makes heavy use of ZDoom features, so my ideal solution would be to have a Linux version of Doom Builder 2, or to at least get to a point where I can make DB or DB2 work at least somewhat well in Wine.
Edward80 wrote:Only the orginal, and I'm not too sure what's needed anymore.
I wonder if the problem I am experiencing is due to missing or improperly configured .dll files? I tried the solution you gave in that thread from many years ago where you said to run Winecfg and configure oleaut32.dll, but I still get that "CreateBitmapPointer" error.
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Re: I want to make maps in Linux, please help!

Post by ramon.dexter »

As I tried, the gzdoom builder runs nice on ubuntu 14.04 in wine.
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Stormwalker
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Re: I want to make maps in Linux, please help!

Post by Stormwalker »

ramon.dexter wrote:As I tried, the gzdoom builder runs nice on ubuntu 14.04 in wine.
That's awesome to hear! Would you mind telling me the steps you took to configure Wine and Winetricks to get GZDoom to work?
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JPL
 
 
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Re: I want to make maps in Linux, please help!

Post by JPL »

SLADE's level editor is pretty good and not too hard to learn if you already know Doom Builder. I did a video explaining some of it a while back, though it's not super concise for those who are already familiar with Doom's basic editing concepts:
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Stormwalker
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Re: I want to make maps in Linux, please help!

Post by Stormwalker »

JPL wrote:SLADE's level editor is pretty good and not too hard to learn if you already know Doom Builder. I did a video explaining some of it a while back, though it's not super concise for those who are already familiar with Doom's basic editing concepts
Thanks for posting that video, JPL. Today, after working on it for a number of hours, I finally got Doom Builder 2 to run in Wine. It's slow and a bit glitchy, but it runs. So that's sorta cool, I guess.

Just out of curiosity, is Doom Builder 2's lack of a proper Linux port due to its dependencies on things like .net framework and Direct 3D?
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Kappes Buur
 
 
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Re: I want to make maps in Linux, please help!

Post by Kappes Buur »

Stormwalker wrote:
JPL wrote: Just out of curiosity, is Doom Builder 2's lack of a proper Linux port due to its dependencies on things like .net framework and Direct 3D?
Most likely.
Also, Doombuilder2 and GZDoom Builder are programmed with C#.
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ramon.dexter
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Re: I want to make maps in Linux, please help!

Post by ramon.dexter »

Just one question. Why are you losing time with Doombuilder, when there is a superior gzDoom Builder?

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