Sky Windows arrrrgg!!
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Masterminded666
Sky Windows arrrrgg!!
I have problems making skywindows, Can anyone help me Pleaseeee?!!
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Kate
- ... in rememberance ...
- Posts: 2975
- Joined: Tue Jul 15, 2003 8:06 pm
I was having the same problem, so I copied the information that someone gave me. Here:
Code: Select all
Sky Window:
1) set your sector's ceiling to f_sky1
2) surround it with a sector with height=0 an ceiling and floor texture f_sky.
---------------------
-surrounding sector -
- ----------------- -
- | | -
- | your sector | -
- | ceiling=f_sky | -
- | ---
- |
- | ---
- | | -
- | | -
- ----------------- -
-height=0 flt=f_sky -
---------------------
flt=flats-
Eevee
- Posts: 592
- Joined: Wed Jul 16, 2003 5:26 am
yis, you can't have a ceiling with F_SKY1 next to a higher ceiling and no upper texture between them unless the higher ceiling has F_SKY1 too; it would look a bit goofy anyway in most cases.
For another example look here: http://www.zdoom.org/zdkb/skywindow.html
There's also an better explanation of F_SKY1 somewhere but I forgot where it is. Oops.
For another example look here: http://www.zdoom.org/zdkb/skywindow.html
There's also an better explanation of F_SKY1 somewhere but I forgot where it is. Oops.
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Hirogen2
- Posts: 2033
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- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
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Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
i cant seem to do sky windows either... i do the standard "sky window" operation but i still get a HOM (im using a skybox BTW)
Code: Select all
+-----+-----+
| | |
| | |
| | |
| | |
| | |
| | |
| | |
+-----+-----+
^ ^
| |
| +--ceiling=0 floor=0 ceilingtex=f_sky1 floortex=f_sky1
|
+--------just a standard sector (ceiling=128 floor=0)-
Sphagne
- Posts: 513
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Hirogen2
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany