Sky Windows arrrrgg!!

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Masterminded666

Sky Windows arrrrgg!!

Post by Masterminded666 »

I have problems making skywindows, Can anyone help me Pleaseeee?!!
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Kate
... in rememberance ...
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Joined: Tue Jul 15, 2003 8:06 pm

Post by Kate »

I was having the same problem, so I copied the information that someone gave me. Here:

Code: Select all

Sky Window:

1) set your sector's ceiling to f_sky1
2) surround it with a sector with height=0 an ceiling and floor texture f_sky.

---------------------
-surrounding sector -
- ----------------- -
- |               | -
- |  your sector  | -
- | ceiling=f_sky | -
- |               ---
- |                  
- |               ---
- |               | -
- |               | -
- ----------------- -
-height=0 flt=f_sky -
---------------------

flt=flats
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Eevee
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Post by Eevee »

yis, you can't have a ceiling with F_SKY1 next to a higher ceiling and no upper texture between them unless the higher ceiling has F_SKY1 too; it would look a bit goofy anyway in most cases.

For another example look here: http://www.zdoom.org/zdkb/skywindow.html

There's also an better explanation of F_SKY1 somewhere but I forgot where it is. Oops.
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Hirogen2
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Post by Hirogen2 »

However, Destroyer's method works, at least for me, and in ZDoom 2.0.47. floor=ceil=F_SKY1@0. No textures plz!
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Bio Hazard
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Post by Bio Hazard »

i cant seem to do sky windows either... i do the standard "sky window" operation but i still get a HOM (im using a skybox BTW)

Code: Select all

+-----+-----+
|     |     |
|     |     |
|     |     |
|     |     |
|     |     |
|     |     |
|     |     |
+-----+-----+
   ^     ^
   |     |
   |     +--ceiling=0 floor=0 ceilingtex=f_sky1 floortex=f_sky1
   |
   +--------just a standard sector (ceiling=128 floor=0)
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Sphagne
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Post by Sphagne »

I think that Ceiling should at least be one pixel above the floor height.
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Hirogen2
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Post by Hirogen2 »

Heh I got a HOM for doing the sky sector 1 pixel above and none with 0...

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