Q1STYLE INSTANT WEAPONS SWITCHING
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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morbidtwatt
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Q1STYLE INSTANT WEAPONS SWITCHING
yes ive tried so hard to get this to work in bex nope it always crashes..i setup duration speeds of the lower and raise frames of all guns to 0 and it wigs outs after 2 mins of ingame fun any ideas if it can be done with zdoom at all i canre not if you guys scipt it anyways it doesnt have to be in bex as long as its done u know 
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wildweasel
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I've seen somewhat instant weapon switching in Cory Whittle's Q3-DM for ZDoom...go get it at http://www.doomworld.com/immoralconduct and see how he did it. I know it takes time to lower the weapon, but he got instant raising in there...
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randi
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morbidtwatt
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bimshwel
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Setting the deselect (or the other one, I do not recall) duration to 0 will lock up the game if a player using the weapon is killed, I assume because with no next weapon to go to, the game just loops the frame endlessly. And 0 does not agree with that sort of thing. It never has.
No longer a relevant comment, but that's when it happens if it's going to.
No longer a relevant comment, but that's when it happens if it's going to.
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Ultraviolet
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randi
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Use a script like this:
Change the 55 to some other number if you already have a script 55.
Code: Select all
script 55 open
{
SetPlayerProperty (1, YES, PROP_INSTANTWEAPONSWITCH);
}-
morbidtwatt
- Posts: 136
- Joined: Fri Aug 15, 2003 7:56 am
- Location: frederick md
what about compatibility is it possible to have my instant weapons switch patch work for any wad without me making another acs script for a foreign wad?
some doomers told me i had to make this acs script for all the maps i have including ones that werent made by me if i want to use this instant weapon switcing is this true?
some doomers told me i had to make this acs script for all the maps i have including ones that werent made by me if i want to use this instant weapon switcing is this true?
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bimshwel
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