*This is a community project, if you would like to participate to take a slot PM me or post it here to begin with...
Why do you want someone to do it with you and why are you doing this?
Well I like for some people to have the pleasure of mapping, I just want to replace all the crappy Dwango and greenwar matches happening on Skulltag. So most people want new maps as well as some decent projects go into a dormant like Vindict6's project went into a slump.
Are we allowed custom textures and music?
Of course no problem as long as the song/texture isn't eating so much memory
Spoiler: Mappers
Tubers
DrKelexo
Rules of mapping
Format: Skulltag 0.97 Configuration
Size: 2048x2048 only the player that walks into without going outside the area but the map will however (Some should know this already)
Skill: N/A
Theme: N/A
This project uses the same formula that claustophobia 1024 has done using double the size
Criticism is allowed as long as you don't do a short pointless post without constructive things to say.
* - Submit your old maps, it is required so that I can see that you can map before I proceed to accept you
Anything else?
I think that is about it for now, I am thinking about the wepaons but for now I'll stick with the original weapons before I decide to replace them.
Have fun Mapping
NOTE: This project is for skulltag only, however you could possibly make it into a ZDoom map format and possibly send it me through PM so I could make some final adjustments to it
Re: [WIP] Tuberculosis 2048
Posted: Thu May 14, 2009 9:39 am
by Cutmanmike
I would suggest you change the name of the project. Having "Tuber" in the title gives the impression the maps are going to be made by you
Btw this is obviously a deathmatch community project, but you didn't mention that anywhere in your post. Or other details such as why one would want to help you out, why you're doing it etc.
Re: [WIP] Tuberculosis 2048
Posted: Fri May 15, 2009 3:14 am
by Tubers
Cutmanmike wrote:Btw this is obviously a deathmatch community project, but you didn't mention that anywhere in your post. Or other details such as why one would want to help you out, why you're doing it etc.
Fuck, how did I miss that?
Well the reason some people are sick and tired of seeing Dwango, Greenwar or the same maps on these servers, just edited the first post.
Re: [WIP] Tuberculosis 2048
Posted: Fri May 15, 2009 2:49 pm
by FuzzballFox
Tubers wrote:
Cutmanmike wrote:Btw this is obviously a deathmatch community project, but you didn't mention that anywhere in your post. Or other details such as why one would want to help you out, why you're doing it etc.
Fuck, how did I miss that?
Well the reason some people are sick and tired of seeing Dwango, Greenwar or the same maps on these servers, just edited the first post.
I thought people tend to complain that there isn't enough of them? ;D
Re: [WIP] Tuberculosis 2048
Posted: Fri May 15, 2009 6:34 pm
by Phucket
Yeah... About the dwango5, greenwar, etc., etc. thing... You might not want to pretend you know what's going on with the servers when you don't even PLAY skulltag online.
Re: [WIP] Tuberculosis 2048
Posted: Sat May 16, 2009 12:15 am
by Unholypimpin
the name just doesnt sit right with me and im sure others would agree. perhaps naming it something that isnt related to a deadly disease. also the name seems like your boasting and have a big ego. sounds jacktheripper(ish) which is bad bad very bad, please dont do this to your image unless you dont care about it of course. your screenshots looks very flat, i suggest adding differant height levels in the floors and ceilings.
your screenshots are also screaming for details, i would recommend adding ghetto details first like windows, airvents, pillers and wall panals.
hope that helps
Re: [WIP] Tuberculosis 2048
Posted: Sat May 16, 2009 12:17 am
by chopkinsca
I prefer 2049
Re: [WIP] Tuberculosis 2048
Posted: Sat May 16, 2009 12:44 am
by esselfortium
AlwaysDoomed wrote:your screenshots are also screaming for details, i would recommend adding ghetto details first like windows---
STOP RIGHT THERE, VILE FIEND!
Windows are "ghetto details"? That couldn't be further from the truth: windows are multipliers of details. Windows are one of the most important types of "detail" you can possibly build. Building windows between areas vastly improves the player's sense of location and enhances the sense of interconnectivity and 3D space in the map. It allows you to effectively bring all of the detailing and design of one or several other rooms into an adjacent one.
Re: [WIP] Tuberculosis 2048
Posted: Sat May 16, 2009 1:27 am
by Tubers
Phucket wrote:Yeah... About the dwango5, greenwar, etc., etc. thing... You might not want to pretend you know what's going on with the servers when you don't even PLAY skulltag online.
I have been hearing some people say about the servers that is all.
Re: [WIP] Tuberculosis 2048
Posted: Sat May 16, 2009 2:14 am
by printz
AlwaysDoomed wrote:also the name seems like your boasting and have a big ego.
Actually I doubt tubers is THAT well known around the Doom communities to have this wad's name be a reference to him. I'd say it's the other way around. And well, tuberculosis sounds like I'll sneeze badly and feel ill for a loooong time
Re: [WIP] Tuberculosis 2048
Posted: Sat May 16, 2009 11:15 am
by Unholypimpin
esselfortium wrote:STOP RIGHT THERE, VILE FIEND!
Windows are "ghetto details"? That couldn't be further from the truth: windows are multipliers of details. Windows are one of the most important types of "detail" you can possibly build. Building windows between areas vastly improves the player's sense of location and enhances the sense of interconnectivity and 3D space in the map. It allows you to effectively bring all of the detailing and design of one or several other rooms into an adjacent one.
what i ment to say was they are common details, easy to learn and add to make things look 50 times better.
calm down essel
Re: [WIP] Tuberculosis 2048
Posted: Sat May 16, 2009 1:43 pm
by Tubers
AlwaysDoomed wrote:calm down essel
He wasn't angry, he was trying to prove the point.