
What the crap is that thing?
Oh, that? That's just a banner image I whipped together for--
No, the PROJECT.
Oh that thing. Right.
Night is a large single-player hub consisting of an optional introductory/training map, a main "epicenter" level from whence seven individual maps can be accessed.
The focus of this hub is to create a realistic, nonlinear objective- and plot-driven gameplay experience in Doom. Objectives can be attacked in different orders, and some will influence the player's general direction to one of two ultimate goals that determine the fate of the player and NPCs involved. As the player progresses, more backstory about the situation and the characters involved shall be revealed, eventually unveiling the truth and quite likely affecting the decisions made throughout the game.
Night will make extensive use of ACS, stacked sectors, and custom textures, and likely some DECORATE. The story will be told both through cutscenes (which are optional) and in-game. The gameplay is planned to be more about survival and strategy than fast-paced action, but as little has been developed thus far, this may be subject to change.
What's the story about, then?
I want to keep the story as under wraps as possible until the project is finished and released. However, in the meantime, I shall share the tentative prologue:
Spoiler: PrologueAt the moment, the ultimate progression of the plot has been finalized, and the up-to-the-moment, more specific events are still being planned.
Screenshots or it didn't happen.
Is that all you're here for? Fine.
Spoiler: Screenshots
Alright. So when will it be released?
When it's done!
Completing this project will by no means be an easy feat. Like most of the personal projects I've started, it is quite ambitious. But I have no intentions whatsoever to give up on it, and it is my main priority above all other things.
I can't give a definitive release date, but my (overly optimistic) goal is to have this finished before next summer's end. Albeit unlikely, I can hope, right?
What's the current status?
Right now all of the planning stages except for some story specifics are complete, and work on the project, which was put on hold for completing planning and work on two entries for NDCP2, now continues. Here's an overall outlook of the project's progress:
Spoiler: Status Report
I will likely update this more frequently and sporadically than the WIP page for this project, and I'll occasionally ask for some feedback. However, I will continue to update the WIP page on the regular bi-monthly schedule I have developed, starting on the first of August.
Feedback, constructive/flagrant criticism, yo mama and/or Yo-Yo Ma jokes, etc. appreciated.
Links:
WADs In Progress Page












