[WIP] VaVooM Modeldefs

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The Unmaker
Posts: 139
Joined: Sun Mar 30, 2008 3:15 am
Location: Pete's World :D

[WIP] VaVooM Modeldefs

Post by The Unmaker »

I am working trying to convert the VaVooM Modeldefs to GZDooM format.

Current Work

Code: Select all

// player

Model DoomPlayer
{
   Path "models/players/doomguy"
   Model 0 "tris.md2"
   Skin 0 "greenf.pcx"
   Scale 1.0 1.0 1.0

   FrameIndex PLAY A 0 0
   FrameIndex PLAY B 0 1
   FrameIndex PLAY C 0 2
   FrameIndex PLAY D 0 3
   FrameIndex PLAY E 0 4
   FrameIndex PLAY F 0 5
   FrameIndex PLAY G 0 6
   FrameIndex PLAY H 0 7
   FrameIndex PLAY I 0 8
   FrameIndex PLAY J 0 9
   FrameIndex PLAY K 0 10
   FrameIndex PLAY L 0 11
   FrameIndex PLAY M 0 12
   FrameIndex PLAY N 0 13
   FrameIndex PLAY O 0 14
   FrameIndex PLAY P 0 15
}

// items

Model AllMap
{
	Path "Models/items"
	Model 0 "map.md2"
	Model 1 "map.md2"
	Model 2 "map.md2"
	Model 3 "map.md2"
	Skin 0 "map1.png"
	Skin 1 "map2.png"
	Skin 2 "map3.png"
	Skin 3 "map4.png"
	Scale 1.0 1.0 1.0
	ROTATING
	
	FrameIndex PMAP A 0 0
    FrameIndex PMAP B 1 1
    FrameIndex PMAP C 2 2
    FrameIndex PMAP D 3 3
}

model ArmorBonus
{
	Path "Models/items"
	Model 0 "helmet.md2"
	Skin 0 "helmet.pcx"
	Scale 1.0 1.0 1.0
	ROTATING
	
	FrameIndex BON2 A 0 0
	FrameIndex BON2 B 0 1
	FrameIndex BON2 C 0 2
	FrameIndex BON2 D 0 3
}
Any Praise? Abuse? Midless Comments That Are Completly OT?

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