So now I bring it into the correct forum: The ability for ZDoom to automatically support GZDoom's GL skyboxes.
In my GZDoom skybox set thread, I gave the following steps to do it manually:
"-Build a 512x512x512 setor
-put a skybox viewpoint halfway up
-name the textures of the sides the same names as the PNG lumps (D1S1_N, D1S1_E)
-and name the floors the top and bottom PNGs (D1S1_B, D1S1_T)
-and put the light level at 255
-and make sure the sector is on a 512x512 grid from with the origin (0,0) of the map."
This displays the skyboxes exactly the same as GZDoom, except in 8-bit.
Now, if it currently isn't possible for ZDoom to do this automatically, will it ever be possible?
Support for GZDoom skyboxes
Moderator: GZDoom Developers
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Re: Support for GZDoom skyboxes
I will probably do this at some point, simply because it can allow for skyboxes in existing maps.
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Re: Support for GZDoom skyboxes
Bumping this old suggestion, because some mappers try to hack around this by creating poor substitutes with the SkyViewpoint, so it may actually help prevent some ugly maps.
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