10 level megawad.

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wooze
Posts: 19
Joined: Tue Oct 24, 2006 8:51 am

10 level megawad.

Post by wooze »

Hey guys. I'm starting my first ever project, a ten level megawad, I made the first map and I wanted to show you some screen shots of the map to see if it needs some improvements.

I also added some new weapons, I recoded them so they work better then they look. Obviously I didn't make any sprites, all the new sprites and monsters I took from Realm 667 beastiary site, Weapons Resource Wad, and Monster Resource Wad.

Anyway here are the screen shots.

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Crap I hope they aren't to big.
Gez
 
 
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Post by Gez »

Nice use of slopes, though you should find better textures for the skybox buildings, they look odd. :)

Looks promising!
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SilentRage
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Post by SilentRage »

Cool!

The fourth one actually reminds me of a Duke Nukem 3D level.
wooze
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Joined: Tue Oct 24, 2006 8:51 am

Post by wooze »

Thanks for the comments. About the skybox, are you talking about the sky it self or are you talking about the Pyramid?

Yea, come to think of it, it looks like the 6th level of Duke Nukem.
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Risen
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Post by Risen »

Some light-level variations would probably go a long way.
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Amuscaria
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Post by Amuscaria »

Looks pretty good so far. A bit bright, but layout seems pretty nice.
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Unknown_Assassin
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Post by Unknown_Assassin »

Interesting screenshots. Be sure to balance the gameplay. There seems to be quite a lot of Zombie Marines in your first map.
wooze
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Post by wooze »

I made the Zombie Marines tougher and they deal a lot more damage, but what other monsters do you suggest that I put in?
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TheDarkArchon
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Post by TheDarkArchon »

More enemies with projectile attacks.
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Virtue
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Post by Virtue »

i like the skybox buildings :) very interesting architecture, not something you see every day
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Cutmanmike
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Post by Cutmanmike »

Skybox looks okay apart from the torch looks a little weird to me. I'll be sure to check it out.

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