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Trying to find a function -
Posted: Sun Mar 26, 2006 4:34 am
by Galaxy_Stranger
Is there an ACS function that returns what the current player skin is?
Posted: Sun Mar 26, 2006 9:39 am
by Nmn
No, as far as I know.
Posted: Sun Mar 26, 2006 9:49 am
by justin024
Even if there was, it would be of no use since there is no way to switch skins or even include them in mods.
Posted: Sun Mar 26, 2006 1:18 pm
by Galaxy_Stranger
What the hell are you talking about? The console command to switch skins is "skin". And how are you restricted from making new skins?
Posted: Sun Mar 26, 2006 1:38 pm
by Nash
It's not possible to change skins through ACS scripting yet.
This feature has been requested plenty of times, even before ZDoom.org existed.
(I wish I get a dollar for everytime I said that!)
Posted: Sun Mar 26, 2006 1:44 pm
by Galaxy_Stranger
I didn't ask if skins or console commandas were scriptable - I asked if you can CHECK the skin name.
Posted: Mon Mar 27, 2006 4:54 am
by Bio Hazard
Nope. Sadly, there are no string handling functions in ZDoom. It would be next to impossible to impliment so don't hold your breath.
Posted: Tue Mar 28, 2006 3:42 pm
by Amuscaria
Bio Hazard wrote:Nope. Sadly, there are no string handling functions in ZDoom. It would be next to impossible to impliment so don't hold your breath.
How did Hexen do it then? O_o
Posted: Tue Mar 28, 2006 7:19 pm
by skadoomer
using hardcoding player conditions basted on the selected character type.
Posted: Tue Mar 28, 2006 8:33 pm
by Setzer
Now that brings up another interest inducing inquiry. Is it possible to modify Doomguy's player class? At first glance, it seems that Doomy's default classtype is Fighter. On second glance, it seems to be exactly the same so the number of glances or the mention of the number of glances is completely irrelevant. Would it be theoretically possible to change the playerclass, allowing for up to three playable characters? Or is my theory worthy of failing the scientific process?
Posted: Wed Mar 29, 2006 12:25 am
by Galaxy_Stranger
If you edit the sourcecode, sure. I don't think Decorate can do that - I don't know.
Posted: Wed Mar 29, 2006 10:02 am
by Phobus
Wouldn't custom player classes be useful
You can mess around with a lot of things that apply to the DG, but how he translates to other games, amongst other things still are closed doors.
Posted: Wed Mar 29, 2006 12:45 pm
by Galaxy_Stranger
indeed, t'would.
Posted: Wed Mar 29, 2006 1:20 pm
by Bio Hazard
I think you can change "playerclass" under [doom.player] in the INI file, but I don't know what effects that has.
You should also be able to ]playerclass <class> in the console too.