Log started: Mon Oct 27 11:21:53 2003
adding zdoom.wad (123 lumps)
adding D:/DOOM2/IWADS/doom2.wad (2919 lumps)
adding adessa.wad (255 lumps)
CPU Speed: 1529.479614 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Athlon(tm) XP 1800+
Family 6 (7), Model 8, Stepping 1
Features: MMX MMX+ SSE 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
Resolution: 640 x 400
Init miscellaneous info.
Init DOOM refresh subsystem.
Init Playloop state.
Setting up sound.
S_Init
Checking network game status.
player 1 of 1 (1 nodes)
Init status bar.
+Adessa Midsection
Patch RCTRACAD is malformed.
Patch RCTRABAE is malformed.
Patch RCTRAAAF is malformed.
Patch RCTRA9AG is malformed.
Patch RCTRA4A6 is malformed.
Patch RCTRA3A7 is malformed.
Patch RCTRA2A8 is malformed.
Patch RCTRA1A5 is malformed.
The maps were made with 47 or earlier, so do not use any of the new texture stuff. RCTR is a sprite, found between the S_START and S_END markers. Everything looks fine though, so what does it mean?
I just tried 50 with Power DoLLS:IA, and I got the same message with ELECA0, my dropship sprite. Both the reactor and dropship are rather large sprites, so I'm guessing it has something to do with their size? The dropship is 498x448, and the reactor is 320x320.
Those messages mean that some spans in the patch overlap. I'm surprised they didn't make 2.0.47 hang, since I had to fix that to keep Hirogen2's tall textures wad from hanging when any of his bad textures were in view.
For those patches listed, columns 158-161 each have a vertical span that ends at y-coordinate 255, but the next span after that starts at y-coordinate 254, so there is a two-pixel overlap for each of those columns.
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Postby Hirogen2 »
[quote="randy"]I'm surprised they didn't make 2.0.47 hang, since I had to fix that to keep Hirogen2's tall textures wad from hanging when any of his bad textures were in view.
Do you mean the MIDGRATE? Ah well...