This is a map I have been using for ages, with resources I have been using for ages and it has worked with Zdoom versions since relatively low 1.23 beta numbers.
I've copied a console output below from a game startup, but see nothing in it to indicate what could have gone wrong. Sorry, that's all I have to go on.
Code: Select all
Log started: Sun Oct 26 20:33:58 2003
adding zdoom.wad (123 lumps)
adding c:/progra~1/aspects/bgpa1.wad (12383 lumps)
adding C:/Doom/zdoom2/skins/bba.wad (68 lumps)
adding C:/Doom/zdoom2/skins/Blud.wad (52 lumps)
adding C:/Doom/zdoom2/skins/NJBLK01.wad (344 lumps)
adding C:/Doom/zdoom2/skins/njsplash.WAD (141 lumps)
adding C:/Doom/zdoom2/skins/scope.wad (2 lumps)
adding C:/Doom/zdoom2/skins/Variants.wad (364 lumps)
adding C:/Doom/zdoom2/skins/Xhairs.wad (32 lumps)
CPU Speed: 2813.549788 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) 4 CPU 2.80GHz 4 CPU 2.80GHz
Family 15, Model 2, Stepping 7
Features: MMX SSE SSE2
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
Resolution: 800 x 600
Patch installed
Aspects Resources
Game Start Up
84 Levels
Loads of music
More fun than you can shake a daystick at
Init miscellaneous info.
Init DOOM refresh subsystem.
Init Playloop state.
Setting up sound.
S_Init
Checking network game status.
player 1 of 1 (1 nodes)
Init status bar.
+BGPA HEAD QUARTERS
You can see similar effects with the RTC-3057 demo and Fredriks fughdm01.wad - both of which use very similar palettes.