[Can't duplicate] Problem with score screen.

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Thrasher
Posts: 73
Joined: Wed Jul 16, 2003 3:08 am
Location: Imperial Moon Base: Thal Vaishet

Problem with score screen.

Post by Thrasher »

Here is a problem I had after I loaded a bot into the game, the thing didn't crash but, all it did what this.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Post by randi »

It works for me.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

@randy: But does it do in windowed mode, too?
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Post by randi »

That screenshot was taken in windowed mode (which I use most of the time). The only part of the code that knows about the difference between fullscreen and windowed mode is the part that is responsible for copying the image from system memory to video memory. Switching in and out of fullscreen mode isn't going to change what gets drawn to the screen.
User avatar
SargeBaldy
Posts: 366
Joined: Tue Jul 15, 2003 3:49 pm
Location: Oregon

Post by SargeBaldy »

perhaps it's something to do with the resolution?
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Post by randi »

SargeBaldy wrote:perhaps it's something to do with the resolution?
I already tried it at 320x240, so no.
Thrasher
Posts: 73
Joined: Wed Jul 16, 2003 3:08 am
Location: Imperial Moon Base: Thal Vaishet

Post by Thrasher »

I was in full screen mode when it happend, then went into window mode because I couldn't get the screenshot I needed, the only reason you see it in window mode is because I came out of full screen to take the pic.
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Post by Ultraviolet »

You probably have shitty memory and/or have it and your processor overclocked and your sprites got overwritten in memory.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

It's far more likely that he has a custom wad loaded that's overwriting the statusbar image...
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49182
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Wait a minute. Isn't that small thing inside the red square -noflat-? (Which is returned by GetTexture every time a texture cannot be found) So I recommend checking the console output when this happens again. Probably there's a message 'Unknown texture: xxxxxx'.
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Post by Ultraviolet »

I thought NOFLAT was red and blue.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49182
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Ultraviolet wrote:I thought NOFLAT was red and blue.
Not anymore. The new one is smaller and has different colors.

Return to “Closed Bugs [GZDoom]”