The Mega Monster Mix is a Doom gameplay mod where all classic monsters are replaced by a Mega Mix of Monsters, ranging from 5 tiers of difficulty.
Tier I: Basic versions and WEAK versions of the original species. Fodder pretty much.
Tier II: Majority of the monsters, SLIGHTLY more difficult than the normal versions.
Tier III: Pretty tough compared to the usual monster, a lot more difficult or special.
Tier IV: The F- You tier. Low chance but if they do spawn you're in for a bad time.
Tier V: Minibosses, so different and difficult they are announced at the start of the level (inspired by Colourful Hell), though this can be turned off if prefered.
This Mod is NOT easy nor is it fair and balanced, especially in harder Wads and Mappacks. Monsters drop items but hefty weapon packs are recommended. Weapon packs like:
Trailblazer - viewtopic.php?t=47494
Hellrider - viewtopic.php?t=68575
Mobian Warrior / Princess of Rebellion - https://drive.google.com/file/d/13BEvQA ... vA_MG/view
Download:
Itch.io: https://gallagher-69.itch.io/mega-monster-mix
ModDB: https://www.moddb.com/mods/mega-monster ... monstermix
Patches:
1.1: Gore Toggle settings + Enemy Status Effects + 2 new monsters + Tier V Cyberdemon changes
1.2: 9 new monsters + revamps + Wraiths
--Credits--
Inspirations: Colourful Hell, HXRTC project, Proect Brutality, Prodoomer
Sprites: Realm667, Tsran908, Amuscaria, Xim, Vader, Jimmy, DeVloek
Mega Monster Mix - V1.2
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
Gallagher_69
- Posts: 1
- Joined: Sat Apr 27, 2024 11:31 am
- Operating System Version (Optional): windows 11
- Graphics Processor: Intel (Modern GZDoom)
Mega Monster Mix - V1.2
Last edited by Gallagher_69 on Sat Sep 27, 2025 5:58 am, edited 3 times in total.
Re: Mega Monster Mix - V1.0
tried the mod enjoyed it 
Re: Mega Monster Mix - V1.0
this mod is great,but i guess the ramdomizer aspect is intentional no?i was gonna sugest to adda dificulty level selector that makes it so only a certain tier spawn.
Re: Mega Monster Mix - V1.2
Cool mod, having a good time with it.
Re: Mega Monster Mix - V1.2
This is absolutely a top tier monster randomizer. Been wanting more massive monster randomizers like these and some of them very in quality in the assets they use or have more boring monster design. This one really pumps up the difficulty and the monster variations actually feel very different from each other. The tier indicators are a REALLY nice touch, too! You did a really good job with this.
EDIT: 450+ monsters wtf!? I haven't even experienced like 10% of what this has to offer yet...
EDIT: 450+ monsters wtf!? I haven't even experienced like 10% of what this has to offer yet...
- ArchDoomer
- Posts: 75
- Joined: Mon Sep 26, 2022 5:12 am
- Contact:
Re: Mega Monster Mix - V1.2
Exactly what he/she says...Someone64 wrote: ↑Sat Oct 25, 2025 10:33 am This is absolutely a top tier monster randomizer. Been wanting more massive monster randomizers like these and some of them very in quality in the assets they use or have more boring monster design. This one really pumps up the difficulty and the monster variations actually feel very different from each other. The tier indicators are a REALLY nice touch, too! You did a really good job with this.
EDIT: 450+ monsters wtf!? I haven't even experienced like 10% of what this has to offer yet...