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Help with error script 75

Posted: Fri Jun 27, 2025 3:52 am
by terrihines
Hello,
I have the official game, using GZDOOM, My House is in the same folder as GZDOOM but I keep getting a error about script 75. it says

GScript error, "myhouse.pk3:zscript" line 75:

GCannot convert to name

Execution could not continue.

1 errors while parsing scripts

Any ideas about how to fix this?

Re: Help with error script 75

Posted: Sat Jun 28, 2025 6:41 am
by Redneckerz
terrihines wrote: Fri Jun 27, 2025 3:52 am Hello,
I have the official game, using GZDOOM, My House is in the same folder as GZDOOM but I keep getting a error about script 75. it says

GScript error, "myhouse.pk3:zscript" line 75:

GCannot convert to name

Execution could not continue.

1 errors while parsing scripts

Any ideas about how to fix this?
This error comes up often with MyHouse, is easily Googable and is also easily fixable. See also DoomWorld: https://www.doomworld.com/forum/topic/1 ... his-error/ and https://www.reddit.com/r/Doom/comments/ ... script_75/

In short:
GZDoom 4.14 broke a few mods when it comes to ZScript, or better put, it fixed what is essentially a bug which Myhouse exploited: https://www.doomworld.com/forum/topic/1 ... nt=2885231
Instead, apply this fix: https://www.doomworld.com/forum/topic/1 ... nt-2881984
For everyone's information: making MyHouse work in GZDoom 4.14.0 is a one-line fix:

1: Open MyHouse.pk3 in SLADE
2: Find the file called ZScript
3: In line 75 replace weapons.push(int(weap)); with weapons.push(weap);

There are no other conflicts. Unfortunately, this line relies on what was essentially a bug, where name-type values couldn't be directly pushed into a name-type array.

Another unfortunate part is that this code is in the root zscript file. If it were in an #included file, it would've been possible to create a dedicated patch file so that everyone could run it alongside myhouse.pk3, since included files can be replaced by files from other archives, but not the root zscript file.
EDIT: Actually, i am geniunely being annoyed by the OP, because as it turns out, even the Myhouse.wad author updated the WAD on April 25 to fix this exact issue. So the OP should have just used the latest version instead - https://www.doomworld.com/forum/post/2922498

Re: Help with error script 75

Posted: Sat Jun 28, 2025 8:30 am
by SanyaWaffles
I get certain things can get buried, I also wish people could just do a bit more research and lookin'.

Re: Help with error script 75

Posted: Mon Jun 30, 2025 9:51 pm
by terrihines
This error comes up often with MyHouse, is easily Googable and is also easily fixable. See also DoomWorld: https://www.doomworld.com/forum/topic/1 ... his-error/ and https://www.reddit.com/r/Doom/comments/ ... script_75/

In short:
GZDoom 4.14 broke a few mods when it comes to ZScript, or better put, it fixed what is essentially a bug which Myhouse exploited: https://www.doomworld.com/forum/topic/1 ... nt=2885231
Instead, apply this fix: https://www.doomworld.com/forum/topic/1 basketball superstars ... nt-2881984
EDIT: Actually, i am geniunely being annoyed by the OP, because as it turns out, even the Myhouse.wad author updated the WAD on April 25 to fix this exact issue. So the OP should have just used the latest version instead - https://www.doomworld.com/forum/post/2922498
Thanks for your answer. I got it.