Because to make a separate patch of the mod specifically for GZDoom may be a problem (firstly, to avoid errors with unknown to GZDoom methods it is necessary to make not a patch but a separate version of the mod where the necessary file will be changed, and secondly, hardly anyone will download more than 450 MB mod twice to be able to play both in Za and in GZ).
So I propose to add support for the functions “A_ClientsideACSExecute“ and “A_FaceConsolePlayer“, of course I do not mean to make them exactly the same, I mean to make GZDoom instead of “A_ClientsideACSExecute“ call similar “ACS_NamedExecuteWithResult“, and instead of “A_FaceConsolePlayer“ call “A_Face[POINTER]“ always directed to the first player (Players[0]).
Add support for “A_ClientsideACSExecute” (I mean, a simple “re-call” to another method.)
Moderator: GZDoom Developers
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