As you may have seen, I've been messing around trying to get the GZDoom ability to play videos to work.
One thing has struck me as a minor annoyance - it's very easy to accidentally skip a video. Just hit a key and BANG, it's gone. Even when testing, and deliberately wanting to see what the video is going to do, I have hit a button and skipped the video by accident.
Also, videos are usually a one-time event, with no easy way to rewind and rewatch, given that they are triggered on entering/leaving episodes/maps etc.
They aren't that common, and involve quite a bit of work from the modder. So, to have them so easily skippable by accident seems a shame.
I'm definitely not suggesting that videos be unskippable. That would be massively undesirable. However, some way of making it so that a player is less likely to accidentally skip a video might be valuable. I don't know - requiring the use of the [USE] button twice, or a specific skip video keybind, or a quick (optioned) "Do you want to skip this video? Y/N" popup or something.
A More Deliberate Way of Skipping Videos
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Re: A More Deliberate Way of Skipping Videos
The optional popup idea is probably the best idea, imo. There are definitely many legitimate cases where you, as a viewer, will not want to skip a running video scene, and possibly many more where you actually will want to.
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Re: A More Deliberate Way of Skipping Videos
A "Just" tier idea: videos can be played on a canvas texture with a nearby sound source. If the video is important enough perhaps it could be implemented immersively in a map on a TV or a projector screen, a sort of compromise that lets the player turn off the video whenever he wants with a switch or walk away. Nothing to do with the technical suggestion at hand, which I'm supposing is behavior that has been around since the implementation of Strife's intro and such, but just a thought.