I recently finished (again) this level and it's absolutely mind-blowing. Congrats to all the authors.
I examined the credits, and I was a bit disappointed, since it explicitly forbids any usage of the assets in your own maps.
But since some monsters are in realm667, I wonder if some assets are independently usable, or available somewhere, like the hell-themed textures.
If not, maybe you could point me to similar resources that are ok to use in your wads.
Thanks in advance.
ZDoom Community Map Project Take 2.
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Re: ZDoom Community Map Project Take 2.
Textures are credited to Dusk, Tormentor667, NiGHTMARE, DrDoctor, Cage, Enjay, and Hozen. No idea about that last one, I don't remember having seen that name around.
But you should see most of the others here:
https://www.realm667.com/repository/tex ... doom-style
Nick Baker a.k.a. NiGHTMARE:
- 5th Episode Texture Pack
- Gray Texture Pack
- Mortiser Texture Pack
- Nightmare Animations Pack
- Nightmare Texture Pack
- Recolored Doom Texture Pack
- Silver Texture Pack
- Useful Doom Edits (with others)
- Useful Flats Texture Pack
Cage:
- Cage's Texture Pack
- Cage's Texture Pack Vol.2
Enjay:
- Doom Potpourri Texs (with others)
- Useful Doom Edits (with others)
DrDoctor:
- DrDoctor's Texture Pack
Dusk:
- Dusk's Texture Pack
But you should see most of the others here:
https://www.realm667.com/repository/tex ... doom-style
Nick Baker a.k.a. NiGHTMARE:
- 5th Episode Texture Pack
- Gray Texture Pack
- Mortiser Texture Pack
- Nightmare Animations Pack
- Nightmare Texture Pack
- Recolored Doom Texture Pack
- Silver Texture Pack
- Useful Doom Edits (with others)
- Useful Flats Texture Pack
Cage:
- Cage's Texture Pack
- Cage's Texture Pack Vol.2
Enjay:
- Doom Potpourri Texs (with others)
- Useful Doom Edits (with others)
DrDoctor:
- DrDoctor's Texture Pack
Dusk:
- Dusk's Texture Pack
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- Posts: 26
- Joined: Mon Dec 17, 2012 7:04 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Catalonia, Spain
Re: ZDoom Community Map Project Take 2.
Thanks a lot