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Doom spawn enemy mod (snes)

Posted: Thu Jun 20, 2024 10:43 pm
by Alb800
A simple mod of enemies from the spawn game, from the snes, this is the first version, I intend in the future to make just one more update to add missing enemies



Download

https://www.mediafire.com/file/phyzl5yl ... 1.pk3/file



my others mod:

dino rampage viewtopic.php?t=77643

deep sea OP Monsters: viewtopic.php?p=1246320&hilit=deep+sea#p1246320

hex fantasy viewtopic.php?p=1227305&hilit=hex+fantasy#p1227305

Prime damage:https://www.gamingroom.net/forum/index.php?topic=4137.0

XMASfever monsters (created for christmas) https://www.gamingroom.net/forum/index.php?topic=4144.0

Ballad of the blue tiger viewtopic.php?p=1241408&hilit=ballad#p1241408

Re: Doom spawn enemy mod (snes)

Posted: Tue Jun 25, 2024 5:19 pm
by Ferretmanjcdenton
This is SOOOO awesome..

But could you please make them swap every enemy ?
Nazis and high tier as well?

That would be amazing. I ask cause I see vanilla monsters in the gameplay video.

Re: Doom spawn enemy mod (snes)

Posted: Tue Jun 25, 2024 6:44 pm
by Dr_Cosmobyte
He just said he'll do that in a next update, fam.

Re: Doom spawn enemy mod (snes)

Posted: Wed Jun 26, 2024 6:00 pm
by FacĂ­nora
Okay. the video's ready.

Btw, I think there should be at least a small chance do drop a shotgun from the shotgunner's replacement to prevent the player having eventual ammo management issues in maps where no shotguns spawn early and stuff.

Re: Doom spawn enemy mod (snes) (small fix)

Posted: Thu Jun 27, 2024 12:29 am
by Alb800
fixed

shotgunner's replacement now drop shotgun