[4.12.2] Some maps starting as black and white garbage
Posted: Mon Apr 22, 2024 9:41 am
by SPZ1
I found that some of the maps in my in-progress SPZ1 will initially start as a black/white mess when loaded from the command line. Hitting escape will always fix this though. I really don't know what to make of this:
Re: [4.12.2] Some maps starting as black and white garbage
Posted: Sat Apr 27, 2024 6:05 pm
by SPZ1
I just made a video about this unusual glitch: (Sorry for the double post)
Re: [4.12.0] Some maps starting as black and white garbage
Posted: Sun Apr 28, 2024 4:45 pm
by SPZ1
I took a quick look at Doom2.wad and found this happening in at least MAP01-MAP04 in gzdoom 4.12.2
The only difference is that opening the console fixes it (Sorry for the triple post)
Re: [4.12.2] Some maps starting as black and white garbage
Posted: Sun Apr 28, 2024 11:44 pm
by simc
Would you type into console "vid_preferbackend" and see what's the result? If it's "0" (= OpenGL), it could be the same as in here: