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[4.12.2] Some maps starting as black and white garbage

Posted: Mon Apr 22, 2024 9:41 am
by SPZ1
I found that some of the maps in my in-progress SPZ1 will initially start as a black/white mess when loaded from the command line. Hitting escape will always fix this though. I really don't know what to make of this:
Black/White
Black/White
Also my PC specs:
  • CPU - Intel Core i3 - 6100U, 2 Physical CPUs w/ Hyper-Threading
  • GFX - Intel HD Graphics 520
  • RAM - 4GB
  • VRAM - 1GB

Re: [4.12.2] Some maps starting as black and white garbage

Posted: Sat Apr 27, 2024 6:05 pm
by SPZ1
I just made a video about this unusual glitch:
(Sorry for the double post)


Re: [4.12.0] Some maps starting as black and white garbage

Posted: Sun Apr 28, 2024 4:45 pm
by SPZ1
I took a quick look at Doom2.wad and found this happening in at least MAP01-MAP04 in gzdoom 4.12.2
The only difference is that opening the console fixes it
(Sorry for the triple post)

Re: [4.12.2] Some maps starting as black and white garbage

Posted: Sun Apr 28, 2024 11:44 pm
by simc
Would you type into console "vid_preferbackend" and see what's the result? If it's "0" (= OpenGL), it could be the same as in here:

viewtopic.php?t=79009

Re: [4.12.2] Some maps starting as black and white garbage

Posted: Mon Apr 29, 2024 7:02 am
by SPZ1
vid_preferbackend does indeed show a '0'.