[wip] Zero Winter: Anime Third-Person-Shooter

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Deybar_TECH
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[wip] Zero Winter: Anime Third-Person-Shooter

Post by Deybar_TECH »




"Zero Winter"

Is a Super advanced 3D Gameplay-Mod with a camera in "Third-Person".
only for the Source port GZDoom
(waiting for UZDoom)


In the game, we play as -00081 Jarelina Loendy-
A posthuman Android citizen who wants to join the branch of interstellar Gems explorers.

To graduate, she must first complete many virtual simulations and training. where she learns to dominate her "Quasar" superpowers and use the many Explorer Weapons.

all in the unique company of her instructor and sister:
-00082 Ayelen Loendy-


Spoiler: Gameplay features in development



Spoiler: Notes






:idea: The project is still in intensive Development. :idea:
Last edited by Deybar_TECH on Wed Oct 22, 2025 4:31 pm, edited 13 times in total.
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Re: [wip] Zero Winter

Post by Deybar_TECH »

This post is dedicated to all the weapons within the game.


Spoiler: Standard Deflagrantion Weapons

Spoiler: Elemetal/Energy Weapons

Spoiler: Melee Weapons


now adding more weapons and adjusting data.
Last edited by Deybar_TECH on Thu Oct 23, 2025 12:15 pm, edited 8 times in total.
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Re: [wip] Zero Winter

Post by Deybar_TECH »

This post is dedicated to The playable characters within the game.
more content and information coming soon.....


Spoiler:
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Re: [wip] Zero Winter

Post by Deybar_TECH »

Image
This "Woman like Machine" is the new and DEFINITIVE Protagonist of this project: -Jarelina-

Her "Daring Design" is a sign of the change of mentality
that I had to make to continue with this project.

Everything is going excellent now that I have the 100% of control over my Protagonist.



With this done, There is no turning back.....
Interesting news are in the way. :mrgreen:
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Re: [wip] Zero Winter: Anime Third-Person-Shooter

Post by Deybar_TECH »

Image

Image
This is what I've been building these past few months.

The "Trinity Slashers" Swords
and its mechanical backpack support.





The idea of a "Mech Backpack"
holding several Swords is interesting in the
Gundam Astray: Red Dragon
(where I get inspiration for Melee-Mode)
but it has some problems when she uses it:
  • the backpack is too big to carry everywere.
  • is too fragile to carry only for combat.
  • It's a little bulky, taking away elegance.
  • these metal wings are going to bother the Shoulder-Aim Mode.
  • Thrusters are No required as she can always float.
The Backpack probably get a rebuilt
or even can be discarded.
but at least, I wanted to give it a mention.



Ideas like these have been coming and going.
They seem so cool, but building them is difficult,
and when implementing them,
everything always has to be adjusted
to maintain overall coherence.

The project is alive, but it's moving very, VERY slowly. :3:
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Re: [wip] Zero Winter: Anime Third-Person-Shooter

Post by Ferretmanjcdenton »

That looks INSANE. Shared it on my social media already. This has to blow op. This looks so fantastic..can't wait to try it with an awesome map and some quake 2 monsters or so.. or do you plan creating a total conversion at some point?
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Re: [wip] Zero Winter: Anime Third-Person-Shooter

Post by CheeseAddiction »

It has a lot of potential I can say. Feels like it will be mainly fast-pace battle like Hellrider, also Character looks great.Maybe in the futuer it will have more action and even voicelines.I don't see much third-person mods so often. Overall,keep it up.
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Re: [wip] Zero Winter: Anime Third-Person-Shooter

Post by Deybar_TECH »

CheeseAddiction wrote: Wed Apr 16, 2025 11:09 am It has a lot of potential I can say. Feels like it will be mainly fast-pace battle like Hellrider, also Character looks great.Maybe in the futuer it will have more action and even voicelines.I don't see much third-person mods so often. Overall,keep it up.

thank you. :)
the Voice lines are guaranteed
sounds from the game: Honkai StarRail

and the "Melee-Mode" should be fast and frenetic as in this EXVS-Gundam video:
https://www.youtube.com/watch?v=UHFM0r_ywnk

I can't wait to code everything I have planned and bring it to life, but.....
Again, building the 3D models is what is strongly slows me down.
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Re: [wip] Zero Winter: Anime Third-Person-Shooter

Post by Deybar_TECH »

Okay.
It's been a long time since the last status report.

I had planned to discreetly return to the forums
with a download link for my Gameplay Mod
but because of the unexpected rupture
in the GZDoom Devs (and the birth of "UZDoom") :shock:
I have to share my thoughts of it
and at the same time,
give a development report:
These past few months,
I've been writing and go deeply
into the Lore of this game.
also creating weapons 3D models.
(3D is really, REALLY time-consuming)

with the current panorama,
that was the right decision.
Basically because if I had made any progress,
all of it would have become obsolete
and discarded in vain.

Until now, I was working with ".md3" model format,
but given the immense advantages that the ".iqm"
3D skeleton format brings
(and hasn't stopped improving),
it would be foolish not to migrate to that 3D Model format.
And due to the change in the leadership
of the new Ultimate ZDoom SourcePort,
perhaps even more advanced features will appear.

with that said,
all development for this project
will be carried over to the new UZDoom Engine.



Now, talking about this game itself,
the huge progress and brainstorming in Lore
had a significant impact on all the previously
features presented here.
So, another major restructuring of this Topic is coming.



however, my Gameplay Mod for Zandronum
"Starlight Weapons" (a simple FPS version of this project)
is still a top priority.

and until my Weapons Mod returns successfully,
I can't advance in the development of this
ambitious Anime third-person shooter.
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