First time adding a custom item [Solved]

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Spaceshiporion
Posts: 57
Joined: Sun Dec 03, 2023 6:58 pm

First time adding a custom item [Solved]

Post by Spaceshiporion »

I'm trying to figure out how to make custom pickup items with Slade3,
not very successful so far...

I looked up 2 tutorials, I really thought I was close.

Can anyone help me get this Garfield to work?
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Last edited by Spaceshiporion on Tue Dec 12, 2023 5:07 am, edited 1 time in total.
Jarewill
 
 
Posts: 1853
Joined: Sun Jul 21, 2019 8:54 am

Re: First time adding a custom item

Post by Jarewill »

What you have to do is make your item inherit from the Inventory base class to count as an item.
Change this:

Code: Select all

Actor Garfield 10005
Into this:

Code: Select all

Actor Garfield : Inventory 10005
However the sprite will also not show for two reasons:
1) It's not between S_Start and S_End markers, so the engine won't load it as a sprite.
If you are using SLADE, make sure your sprite is located between those two markers:

You can create those markers in SLADE by pressing on the "New Entry" button and typing in the marker name:


And 2) Your sprite has no offsets defined, so it will show as buried in the ground.
When you preview your sprite in SLADE, at the bottom there should be a toolbar like this:

Select "Modify Offsets" and then select either "Monster" or "Monster (GL-friendly)" and accept and it should apply proper offsets automatically.
You can always tweak the offsets manually for your need as well.
Spaceshiporion
Posts: 57
Joined: Sun Dec 03, 2023 6:58 pm

Re: First time adding a custom item

Post by Spaceshiporion »

Thanks, man! I got it to work! And I also managed to figure out the scale property to make the item sized to my liking.

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