Stop me if you've heard this before...
Which would be quicker/easier to do, to get a Doom Sourceport Engine that bring the best of Zandronum (multiplayer) and GZDoom (modding flexibility) together?
- Retrofit GZDoom's newer features into Zandronum?
- Retrofit Zandronum's netcode into GZDoom?
The Sooner Solution...
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Re: The Sooner Solution...
Probably remake and rebasing Zandronum on current day GZDoom. But that would also almost certainly require rewriting all the netcode so.
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Re: The Sooner Solution...
I figured that. But at least we'd have something to work off of by then.