Code: Select all
#library "torcvar"
#include "zcommon.acs"
script "lowgraphicsmode" (void)
{
SetResultValue(GetCVar("bd_lowgraphicsmode"));
}
Code: Select all
#include "zcommon.acs"
script "toast" (void)
{
HudMessageBold(s:"Press ", k:"+use", s:" to interact with this object.";
HUDMSG_PLAIN, 9090, CR_GREEN, 0.5, 0.8, 1.0);
}

However, if I don't load the first script, the message displays fine

This seems to happen with other scripts too, if I have a different script loaded, it will display random information from that one.
Additionally, if I move toast before torcvar in the loadacs file, it works perfectly fine.