Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!
Moderator: GZDoom Developers
Before asking on how to use a ZDoom feature, read the ZDoom wiki
first. If you still don't understand how to use a feature, then ask here.
- Posts: 13485
- Joined: Wed Jul 16, 2003 3:52 am
is there any way to make a 3D floor crush the player and behave aexactly like crushing ceilings for example?
- Posts: 17804
- Joined: Fri Jul 06, 2007 3:22 pm
I think you can do that with sector links (with Sector_SetLink
) to make the floor and ceiling of the 3D floor's control sector be linked to the movement of a crusher's ceiling.
- Posts: 725
- Joined: Tue Jul 15, 2003 3:37 pm
Linking works somewhat, but not exactly like Doom's crushing ceilings. See viewtopic.php?t=77265