When a sky is supposed to be blocking part of a texture

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SPZ1
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When a sky is supposed to be blocking part of a texture

Post by SPZ1 »

I'm not sure if it is just supposed to be this way... but, when a sky is supposed to be blocking part of a texture (like a door) it isn't doing this correctly and the textures just fully appear instantly.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: When a sky is supposed to be blocking part of a texture

Post by Graf Zahl »

Since this behaves identically in both software and hardware renderer it is surely as intended. I have no idea what you are expecting to be different.
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Rachael
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Re: When a sky is supposed to be blocking part of a texture

Post by Rachael »

I don't know how I allowed you to post here again - I must've had one of those midnight deleriums or something - but that'll be the end of that. It's so rare that we have to ban people from the bug report forums that you are the only person we've had to do that to.

Your editing questions need to go into these forums ---> viewforum.php?f=121 - bug report forums are for reporting actual (provable) defects in the engine, not stuff you're having trouble understanding.

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