Save: https://drive.google.com/file/d/18e6zFe ... share_link
I also have a 2nd spot in E1L2 for the same thing.
refactoring5:
1.5.0:
[refactoring5]: RR: Can't shoot projectile through E1L1 door
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Re: [refactoring5]: RR: Can't shoot projectile through E1L1 door
fixed. When floatifying this clipmove call the walldist stayed unchanged and was way too large now.