So I was just playing Plutonia casually and started getting crashes upon trying to enter the final area of MAP06 (Baron's Den). The crashes seemed to mostly occur when facing towards the center of the area - namely, approaching it while facing in its direction. What makes this crash interesting is that it only occurred when the game was running fullscreen - I was able to bypass it by running in windowed mode for the remainder of the map. But still, I felt this was worth reporting. I tried having GZDoom produce a crash log by adding the +logfile parameter once but it gave me nothing useful.
Possibly relevant information:
GPU: AMD onboard graphics (Ryzen 5600G)
Rendering backend on GZDoom: OpenGL
Screen resolution: 1920x1080
GZDoom fullscreen resolution: Native
[4.8.2] Oddly specific crash on Plutonia MAP06
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 414
- Joined: Sun Apr 14, 2019 8:26 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Finland
-
- Lead GZDoom+Raze Developer
- Posts: 48989
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [4.8.2] Oddly specific crash on Plutonia MAP06
What precisely did you get when it crashed?
-
- Posts: 414
- Joined: Sun Apr 14, 2019 8:26 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Finland
-
- Posts: 414
- Joined: Sun Apr 14, 2019 8:26 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Finland
Re: [4.8.2] Oddly specific crash on Plutonia MAP06
Okay, I may have found the cause of the crashing - it's likely related to the fuzz effect rendering being set to "Software" mode. Encountered the crash again on MAP08, similar results: game crashed when running in fullscreen but not in windowed mode. Just for the hell of it, I changed that setting to something else and back while looking at a Spectre corpse and that crashed the game again (game was running in fullscreen when I ran this experiment).
-
- Lead GZDoom+Raze Developer
- Posts: 48989
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [4.8.2] Oddly specific crash on Plutonia MAP06
Please don't tell me that AMD has another shader miscompilation... 
