Duke: Pigcop at E1L2 spawn point can't walk off kerb.

Moderator: Raze Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
mjr4077au
Posts: 829
Joined: Sun Jun 16, 2019 9:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Gosford NSW, Australia
Contact:

Duke: Pigcop at E1L2 spawn point can't walk off kerb.

Post by mjr4077au »

This seems to be prevalent in other ports as well. I'd put a low priority on this one.

EDIT: Attacking issues fixed in refactoring4, some issues with a few setups to cansee().

Post Reply

Return to “Closed Bugs [Raze]”