Duke: Sentry shots at extreme pitches are off.

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mjr4077au
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Duke: Sentry shots at extreme pitches are off.

Post by mjr4077au »

Because I'm getting the values don't overflow anymore, these sentry actors can shoot their projectiles at greater angles than previously, but do have some problems.

This is outside the backdoor to the cinema of E1L1, from above the catwalk towards the level exit.

Last edited by mjr4077au on Sat Oct 08, 2022 6:41 am, edited 1 time in total.
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Graf Zahl
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Re: [refactoring3]: Duke: Sentry shots at extreme pitches are off.

Post by Graf Zahl »

This doesn't really look that much different than in older builds. There's not much to do here anyway. The only way to address this would be pitch corrected movement, but even when trying that there's still some weirdness here...

I'm putting this on hold for now.
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mjr4077au
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Re: Duke: Sentry shots at extreme pitches are off.

Post by mjr4077au »

Took the [refactoring3] badge off this one, it indeed happens in older versions, and have witnessed it in other ports. Another one for the eventual list, perhaps.
Gammli
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Re: Duke: Sentry shots at extreme pitches are off.

Post by Gammli »

mjr4077au wrote: Sat Oct 08, 2022 6:43 am Took the [refactoring3] badge off this one, it indeed happens in older versions, and have witnessed it in other ports. Another one for the eventual list, perhaps.
So this occurs in eduke32/Rednukem as well?

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