Deep Sea operations Mod 0.5 Weapons mod added (WIP)

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Alb800
Posts: 24
Joined: Wed Apr 07, 2021 10:15 am

Deep Sea operations Mod 0.5 Weapons mod added (WIP)

Post by Alb800 »

WEAPONS ADDED

Updated to 0,5

-seahorse added
-starfishman added
-riotguards added
-more sea parasites added (new type of zombies)
-gigalodon added
-imp reworked
-added some death animations
-effects added/improved
-"danger mode" added on imp (just kill him with melee/shock damage,its like a fatality but with different animation,its experimental)
-and other things i dont remenber

my intention is to gradually transform this mod and the weapons mod that I'm making for the future into a kind of reference to sci fi anime from the 80s-90s but with a focus on creatures/experiences with beings from the abyssal sea and machine/human type enemies







Credits:
gamingroom
Bimmy for Flying bad guys minimod
SGT MARK
Resources from:
Quake 1-2
HalLife 1-2
Turok Dinosaur Hunter
Capcom-Resident evil sounds
Realm667
Metal slug
killer instinct
eternal champions
Menu:
ACCEPT-FAST AS A SHARK

Deep One
Submitted: Dr. Doctor
Decorate: Dr. Doctor
Sounds: Shadowman (Acclaim Entertainment)
Sprites: Id Software, Looking Glass Studios (fireballs)
Sprite Edit: Dr. Doctor

(probably i forgot someone)

Screenshot:







Download: (v 0,5)
https://www.gamingroom.net/forum/index.php?topic=4113.0

On mediafire:
https://www.mediafire.com/file/xgxjagjn ... P.rar/file

Deep sea music randomizer :
https://www.mediafire.com/file/98z5aaa2 ... c.wad/file


Deep sea weapons (WIP)
https://www.gamingroom.net/forum/index. ... 92#msg4592


Deep Sea weapons mod (WIP) (mediafire):

https://www.mediafire.com/file/hap553py ... s.pk3/file



Last edited by Alb800 on Mon Oct 16, 2023 7:55 pm, edited 17 times in total.
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Linz
Posts: 316
Joined: Mon Jun 29, 2020 3:42 pm

Re: Deep Sea operations monster Mod 0.4 (WIP)

Post by Linz »

Screenshots would be nice
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Facínora
Posts: 135
Joined: Fri Sep 18, 2015 5:46 pm

Re: Deep Sea operations monster Mod 0.4 (WIP)

Post by Facínora »

okay. your new video is up.
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-Ghost-
Posts: 1782
Joined: Wed Sep 08, 2010 4:58 pm

Re: Deep Sea operations monster Mod 0.4 (WIP)

Post by -Ghost- »

Nice, cool idea! Kind of reminds me of XCOM Terrors from The Deep and would go well with GzDoom Waterlab.
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Alb800
Posts: 24
Joined: Wed Apr 07, 2021 10:15 am

Re: Deep Sea operations monster Mod 0.5 (WIP) 13/02/2023

Post by Alb800 »

Uptaded to V 0,5
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lulululululu
Posts: 8
Joined: Wed May 25, 2022 4:34 pm

Re: Deep Sea operations monster Mod 0.5 (WIP)(updated) 13/02/2023

Post by lulululululu »

wish i could find any maps that take place under the sea
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BROS_ETT_311
Posts: 220
Joined: Fri Nov 03, 2017 6:05 pm

Re: Deep Sea operations monster Mod 0.5 (WIP)(updated) 13/02/2023

Post by BROS_ETT_311 »

lulululululu wrote: Mon Feb 13, 2023 7:32 pm wish i could find any maps that take place under the sea
Deep Sea Lab
viewtopic.php?f=42&t=62997&sid=216fd873 ... a4934c60f9

Under a Freezing Sea
https://www.moddb.com/games/doom/addons ... eezing-sea

Wish granted 8-)
PresBarackbar
Posts: 92
Joined: Fri Oct 18, 2019 6:03 pm

Re: Deep Sea operations monster Mod 0.5 (WIP)(updated) 13/02/2023

Post by PresBarackbar »

lulululululu wrote: Mon Feb 13, 2023 7:32 pm wish i could find any maps that take place under the sea
Joy of Mapping 5's 3rd episode is also underwater!
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Alb800
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Joined: Wed Apr 07, 2021 10:15 am

Re: Deep Sea operations monster Mod 0.5 (WIP)Weapons mod added

Post by Alb800 »

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Facínora
Posts: 135
Joined: Fri Sep 18, 2015 5:46 pm

Re: Deep Sea operations Mod 0.5 Weapons mod added (WIP)

Post by Facínora »

Here's the combo with the Deep Sea Operation weapon mod you ordered: video. Everything fits very well, but I'd just add a smaller HUD size for us to have a wider view when pressing [+].

It was fun so I replayed it in another mapset (valkiriforce's Anomaly Report), this time, with Deep Sea Operation's weapons, monsters, and music:

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